M. Roccetti
Marco Roccetti is a Professor of computer
science in the department of Computer Science
of the University of Bologna, Italy.
From 1992 to 1998, he was a Research Associate
in the Department of Computer Science
of the University of Bologna, and from
1998 to 2000, he was an Associate Professor
of computer science at the University
of Bologna. Marco Roccetti authored more
than 70 technical refereed papers that appeared
in the proceedings of several international conferences and
journals. His research interests include protocol design, implementation
and evaluation for wired/wireless multimedia systems, performance
modeling and simulation of multimedia systems, and
digital audio for multimedia communications.
Biography Updated on 3 January 2003
Personal Home Page
http://www.cs.unibo.it/~roccetti/
Articles in Scholarly Journals [Incomplete List]
- Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications
Multimedia Tools and Applications, 2007 - Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV
Advances in Multimedia, vol. 2007, Article ID 16296, 13 pages, 2007 - What's in that magic box? The home entertainment center's special protocol potion, revealed
IEEE Transactions on Consumer Electronics, vol. 52, no. 4, pp. 1280–1288, 2006 - Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures
IEEE Transactions on Multimedia, vol. 8, no. 4, pp. 874–879, 2006 - Special issue on advances in consumer communications and networking
Multimedia Tools and Applications, vol. 29, no. 3, pp. 209–210, 2006 - For here or to go? Downloading music on the move with an ultra reliable wireless Internet application
Computer Networks, vol. 49, no. 1, pp. 4–26, 2005 - Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution
Multimedia Tools and Applications, vol. 25, no. 2, pp. 217–251, 2005 - Entertainment Everywhere: System and networking issues in emerging network-centric entertainment systems: Part II
IEEE Communications Magazine, vol. 43, no. 6, pp. 73–74, 2005 - Guest editorial - Entertainment everywhere: system and networking issues in emerging network-centric entertainment systems: part 1
IEEE Communications Magazine, vol. 43, no. 5, pp. 67–68, 2005 - IEEE Communications magazine: entertainment everywhere
Computers in Entertainment, vol. 2, no. 2, p. 6, 2004 - IEEE first workshop on networking issues on multimedia entertainment
Computers in Entertainment, vol. 2, no. 2, p. 7, 2004 - QoS evaluation of IP telephony services: a specification language based simulation software tool
Systems Analysis Modelling Simulation, vol. 43, no. 12, pp. 1747–1759, 2003 - On Securing Real-Time Speech Transmission over the Internet: An Experimental Study
EURASIP Journal on Applied Signal Processing, vol. 2003, no. 10, pp. 1027–1042, 2003 - Comparing the QoS of Internet audio mechanisms via formal methods
ACM Transactions on Modeling and Computer Simulation, vol. 11, no. 1, pp. 1–42, 2001 - Multimedia Tools and Applications, vol. 14, no. 1, pp. 23–53, 2001
- Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures
Journal of Experimental & Theoretical Artificial Intelligence, vol. 10, no. 2, pp. 145–178, 1998 - Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet
Formal Aspects of Computing, vol. 10, no. 4, pp. 313–337, 1998 - Performance preorder and competitive equivalence
Acta Informatica, vol. 34, no. 11, pp. 805–835, 1997 - Synchronization support and group-membership services for reliable distributed multimedia applications
Multimedia Systems, vol. 5, no. 1, pp. 1–22, 1997 - Modelling the student in Pitagora 2.0
User Modelling and User-Adapted Interaction, vol. 4, no. 4, pp. 233–251, 1995 - A theory of processes with durational actions
Theoretical Computer Science, vol. 140, no. 1, pp. 73–94, 1995