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| Method | Neighbor local search used? | Random?
| Trap escaping mechanism | Search speed |
|
| Simulated annealing (SA) | Yes Use with probability Use random neighbor | Yes | Randomly jump with probability, controlled by cooling schedule. (Reach optima by chance) | Fast |
| Genetic algorithm (GA) | No | Yes |
Use crossover, mutation with probability to jump out. (Reach optima by chance) | Slow |
| Landscape smoothing search (LSS) | Yes Use best neighbor | No |
Use adaptive smoothing function. (Reach optima by best neighbor) | Medium |
| Fast landscape smoothing search (FLSS) | Yes Use best neighbor | No |
Use adaptive smoothing function. (Reach optima by best neighbor) | Fast |
|