Journal of Applied Mathematics and Decision Sciences
Volume 2009 (2009), Article ID 342089, 14 pages
doi:10.1155/2009/342089
Research Article

Convex Interval Games

1Institute of Applied Mathematics, Middle East Technical University, 06531 Ankara, Turkey
2Department of Mathematics, Faculty of Arts and Sciences, Süleyman Demirel University, 32260 Isparta, Turkey
3Faculty of Computer Science, Alexandru Ioan Cuza University, 700483 Iaşi, Romania
4CentER and Department of Econometrics and OR, Tilburg University, P.O. Box 90153, 5000LE Tilburg, The Netherlands
5Department of Mathematics, University of Genoa, 16126 Genoa, Italy

Received 23 October 2008; Accepted 24 March 2009

Academic Editor: Graham Wood

Copyright © 2009 S. Z. Alparslan Gök et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Convex interval games are introduced and characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for convex interval games are established. The notion of population monotonic interval allocation scheme (pmias) in the interval setting is introduced and it is proved that each element of the Weber set of a convex interval game is extendable to such a pmias. A square operator is introduced which allows us to obtain interval solutions starting from the corresponding classical cooperative game theory solutions. It turns out that on the class of convex interval games the square Weber set coincides with the interval core.

1. Introduction

In classical cooperative game theory payoffs to coalitions of players are known with certainty. A classical cooperative game is a pair 𝑁 , 𝑣 where 𝑁 = { 1 , 2 , , 𝑛 } is a set of players and 𝑣 2 𝑁 is a map, assigning to each coalition 𝑆 2 𝑁 a real number, such that 𝑣 ( ) = 0 . Often, we also refer to such a game as a (transferable utility) TU game. We denote by 𝐺 𝑁 the family of all classical cooperative games with player set 𝑁 . The class of convex games [1] is one of the most interesting classes of cooperative games from a theoretical point of view as well as regarding its applications in real-life situations. A game 𝑣 𝐺 𝑁 is convex (or supermodular) if and only if the supermodularity condition 𝑣 ( 𝑆 𝑇 ) + 𝑣 ( 𝑆 𝑇 ) 𝑣 ( 𝑆 ) + 𝑣 ( 𝑇 ) for each 𝑆 , 𝑇 2 𝑁 holds true. Many characterizations of classical convex games are available in literature ([2], Biswas et al. [3], Brânzei et al. [4], Martinez-Legaz [5, 6]). On the class 𝐶 𝐺 𝑁 of classical convex games solution concepts have nice properties; for details we refer the reader to Brânzei et al. [4]. Classical convex games have many applications in economic and real-life situations. It is well-known that classical public good situations [7], sequencing situations (Curiel et al. [8]), and bankruptcy situations ([9], Aumann and Maschler [10], Curiel et al. [11]) lead to convex games.

However, there are many real-life situations in which people or businesses are uncertain about their coalition payoffs. Situations with uncertain payoffs in which the agents cannot await the realizations of their coalition payoffs cannot be modelled according to classical game theory. Several models that are useful to handle uncertain payoffs exist in the game theory literature. We refer here to chance-constrained games (Charnes and Granot [12]), cooperative games with stochastic payoffs (Suijs et al. [13]), cooperative games with random payoffs (Timmer et al. [14]. In all these models probability and stochastic theory plays an important role.

This paper deals with a model of cooperative games where only bounds for payoffs of coalitions are known with certainty. Such games are called cooperative interval games. Formally, a cooperative interval game in coalitional form (Alparslan Gök et al. [15]) is an ordered pair 𝑁 , 𝑤 where 𝑁 = { 1 , 2 , , 𝑛 } is the set of players, and 𝑤 2 𝑁 𝐼 ( ) is the characteristic function such that 𝑤 ( ) = [ 0 , 0 ] , where 𝐼 ( ) is the set of all nonempty, compact intervals in . For each 𝑆 2 𝑁 , the worth set (or worth interval) 𝑤 ( 𝑆 ) of the coalition 𝑆 in the interval game 𝑁 , 𝑤 is of the form [ 𝑤 ( 𝑆 ) , 𝑤 ( 𝑆 ) ] . We denote by 𝐼 𝐺 𝑁 the family of all interval games with player set 𝑁 . Note that if all the worth intervals are degenerate intervals, that is, 𝑤 ( 𝑆 ) = 𝑤 ( 𝑆 ) for each 𝑆 2 𝑁 , then the interval game 𝑁 , 𝑤 corresponds in a natural way to the classical cooperative game 𝑁 , 𝑣 where 𝑣 ( 𝑆 ) = 𝑤 ( 𝑆 ) for all 𝑆 2 𝑁 .

Cooperative interval games are very suitable to describe real-life situations in which people or firms that consider cooperation have to sign a contract when they cannot pin down the attainable coalition payoffs, knowing with certainty only their lower and upper bounds. Such contracts should specify how the interval uncertainty with regard to the coalition values will be incorporated in the allocation of the worth 𝑤 ( 𝑁 ) before its uncertainty is resolved, and how the realization of the payoff for the grand coalition 𝑅 𝑤 ( 𝑁 ) will be finally distributed among the players. Interval solution concepts for cooperative interval games are a useful tool to settle cooperation within the grand coalition via such (binding) contracts.

An interval solution concept on 𝐼 𝐺 𝑁 is a map assigning to each interval game 𝑤 𝐼 𝐺 𝑁 a set of 𝑛 -dimensional vectors whose components belong to 𝐼 ( ) . We denote by 𝐼 ( ) 𝑁 the set of all such interval payoff vectors. An interval allocation obtained by interval solution concept commonly chosen by the players before the interval uncertainty with regard to the coalition values is removed offers at this ex-ante stage an estimation of what individual players may receive, between two bounds, when the uncertainty on the reward of the grand coalition is removed in the ex post stage. We notice that the agreement on a particular interval allocation ( 𝐼 1 , , 𝐼 𝑛 ) based on an interval solution concept merely says that the payoff 𝑥 𝑖 that player 𝑖 will receive in the interim or ex post stage is in the interval 𝐼 𝑖 . This is a very weak contract to settle cooperation. Therefore, writing down in the contact how to transform the interval allocation of 𝑤 ( 𝑁 ) into an allocation ( 𝑥 1 , , 𝑥 𝑛 ) in 𝑛 of the realization 𝑅 of 𝑤 ( 𝑁 ) , 𝑖 𝑁 𝑥 𝑖 = 𝑅 , in a consistent way with ( 𝐼 1 , , 𝐼 𝑛 ) , that is, 𝐼 𝑖 𝑥 𝑖 𝐼 𝑖 for each 𝑖 𝑁 , is mandatory (see Brânzei et al. [16]).

In this paper, we introduce the class of convex interval games and extend classical results regarding characterizations of convex games and properties of solution concepts to the interval setting. Some classical 𝑇 𝑈 -games associated with an interval game 𝑤 𝐼 𝐺 𝑁 will play a key role, namely, the border games 𝑁 , 𝑤 , 𝑁 , 𝑤 and the length game 𝑁 , | 𝑤 | , where | 𝑤 | ( 𝑆 ) = 𝑤 ( 𝑆 ) 𝑤 ( 𝑆 ) for each 𝑆 2 𝑁 . Note that 𝑤 = 𝑤 + | 𝑤 | .

The paper is organized as follows. In Section 2 we recall basic notions and facts from the theory of cooperative interval games. In Section 3 we introduce supermodular and convex interval games and give basic characterizations of convex interval games. In Section 4 we introduce for size monotonic interval games the notions of interval marginal operators, the interval Shapley value and the interval Weber set and study their properties for convex interval games. Moreover, we introduce the notion of population monotonic interval allocation scheme (pmias) and prove that each element of the interval Weber set of a convex interval game is extendable to such a pmias. In Section 5 we introduce the square operator and describe some interval solutions for interval games that have close relations with existing solutions from the classical cooperative game theory. It turns out that on the class of convex interval games the interval core and the square interval Weber set coincide. Finally, in Section 6 we conclude with some remarks on further research.

2. Preliminaries on Interval Calculus and Interval Games

In this section some preliminaries from interval calculus and some useful results from the theory of cooperative interval games are given (Alparslan Gök et al. [17]).

Let 𝐼 , 𝐽 𝐼 ( ) with 𝐼 = [ 𝐼 , 𝐼 ] , 𝐽 = [ 𝐽 , 𝐽 ] , | 𝐼 | = 𝐼 𝐼 and 𝛼 + . Then,

(i) 𝐼 + 𝐽 = [ 𝐼 , 𝐼 ] + [ 𝐽 , 𝐽 ] = [ 𝐼 + 𝐽 , 𝐼 + 𝐽 ] ;(ii) 𝛼 𝐼 = 𝛼 [ 𝐼 , 𝐼 ] = [ 𝛼 𝐼 , 𝛼 𝐼 ] .

By (i) and (ii) we see that 𝐼 ( ) has a cone structure.

In this paper we also need a partial substraction operator. We define 𝐼 𝐽 , only if | 𝐼 | | 𝐽 | , by 𝐼 𝐽 = [ 𝐼 , 𝐼 ] [ 𝐽 , 𝐽 ] = [ 𝐼 𝐽 , 𝐼 𝐽 ] . Note that 𝐼 𝐽 𝐼 𝐽 . We recall that 𝐼 is weakly better than 𝐽 , which we denote by 𝐼 𝐽 , if and only if 𝐼 𝐽 and 𝐼 𝐽 . We also use the reverse notation 𝐼 𝐽 , if and only if 𝐼 𝐽 and 𝐼 𝐽 . We say that 𝐼 is better than 𝐽 , which we denote by 𝐼 𝐽 , if and only if 𝐼 𝐽 and 𝐼 𝐽 .

For 𝑤 1 , 𝑤 2 𝐼 𝐺 𝑁 we say that 𝑤 1 𝑤 2 if 𝑤 1 ( 𝑆 ) 𝑤 2 ( 𝑆 ) , for each 𝑆 2 𝑁 . For 𝑤 1 , 𝑤 2 𝐼 𝐺 𝑁 and 𝜆 + we define 𝑁 , 𝑤 1 + 𝑤 2 and 𝑁 , 𝜆 𝑤 by ( 𝑤 1 + 𝑤 2 ) ( 𝑆 ) = 𝑤 1 ( 𝑆 ) + 𝑤 2 ( 𝑆 ) and ( 𝜆 𝑤 ) ( 𝑆 ) = 𝜆 𝑤 ( 𝑆 ) for each 𝑆 2 𝑁 . So, we conclude that 𝐼 𝐺 𝑁 endowed with is a partially ordered set and has a cone structure with respect to addition and multiplication with nonnegative scalars described above. For 𝑤 1 , 𝑤 2 𝐼 𝐺 𝑁 with | 𝑤 1 ( 𝑆 ) | | 𝑤 2 ( 𝑆 ) | for each 𝑆 2 𝑁 , 𝑁 , 𝑤 1 𝑤 2 is defined by ( 𝑤 1 𝑤 2 ) ( 𝑆 ) = 𝑤 1 ( 𝑆 ) 𝑤 2 ( 𝑆 ) .

Now, we recall that the interval imputation set ( 𝑤 ) of the interval game 𝑤 , is defined by 𝐼 ( 𝑤 ) = 1 , , 𝐼 𝑛 𝐼 ( ) 𝑁 𝑖 𝑁 𝐼 𝑖 = 𝑤 ( 𝑁 ) , 𝐼 𝑖 𝑤 ( 𝑖 ) , 𝑖 𝑁 , ( 2 . 1 ) and the interval core 𝒞 ( 𝑤 ) of the interval game 𝑤 , is defined by 𝐼 𝒞 ( 𝑤 ) = 1 , , 𝐼 𝑛 ( 𝑤 ) 𝑖 𝑆 𝐼 𝑖 𝑤 ( 𝑆 ) , 𝑆 2 𝑁 { } . ( 2 . 2 )

Here, 𝑖 𝑁 𝐼 𝑖 = 𝑤 ( 𝑁 ) is the efficiency condition and 𝑖 𝑆 𝐼 𝑖 𝑤 ( 𝑆 ) , 𝑆 2 𝑁 { } , are the stability conditions of the interval payoff vectors.

A game 𝑤 𝐼 𝐺 𝑁 is called -balanced if for each balanced map 𝜆 2 𝑁 { } + we have 𝑆 2 𝑁 { } 𝜆 ( 𝑆 ) 𝑤 ( 𝑆 ) 𝑤 ( 𝑁 ) . We recall that a map 𝜆 2 𝑁 { } + is called a balanced map [18] if 𝑆 2 𝑁 { } 𝜆 ( 𝑆 ) 𝑒 𝑆 = 𝑒 𝑁 . Here, 𝑒 𝑁 = ( 1 , , 1 ) , and for each 𝑆 2 𝑁 , ( 𝑒 𝑆 ) 𝑖 = 1 if 𝑖 𝑆 and ( 𝑒 𝑆 ) 𝑖 = 0 otherwise. It is easy to prove that if 𝑁 , 𝑤 is -balanced then the border games 𝑁 , 𝑤 and 𝑁 , 𝑤 are balanced. A game 𝑤 𝐼 𝐺 𝑁 is -balanced if and only if 𝒞 ( 𝑤 ) (in Alparslan Gök et al. [17, Theorem 3.1]). We denote by 𝐵 𝐼 𝐺 𝑁 the class of -balanced interval games with player set 𝑁 .

Let 𝑤 𝐼 𝐺 𝑁 , 𝐼 = ( 𝐼 1 , , 𝐼 𝑛 ) , 𝐽 = ( 𝐽 1 , , 𝐽 𝑛 ) ( 𝑤 ) and 𝑆 2 𝑁 { } . We say that 𝐼 dominates 𝐽 via coalition 𝑆 , denoted by 𝐼 d o m 𝑠 𝐽 , if

(i) 𝐼 𝑖 𝐽 𝑖 for all 𝑖 𝑆 ;(ii) 𝑖 𝑆 𝐼 𝑖 𝑤 ( 𝑆 ) .

For 𝑆 2 𝑁 { } we denote by 𝐷 ( 𝑆 ) the set of those elements of ( 𝑤 ) which are dominated via 𝑆 . 𝐼 is called undominated if there does not exist 𝐽 and a coalition 𝑆 such that 𝐽 d o m 𝑠 𝐼 . The interval dominance core 𝒟 𝒞 ( 𝑤 ) of 𝑤 𝐼 𝐺 𝑁 consists of all undominated elements in ( 𝑤 ) . For 𝑤 𝐼 𝐺 𝑁 a subset 𝐴 of ( 𝑤 ) is an interval stable set if the following conditions hold.

(i)(Internal stability ) there does not exist 𝐼 , 𝐽 𝐴 such that 𝐼 dom 𝐽 or 𝐽 dom 𝐼 .(ii)(External stability ) for each 𝐼 𝐴 there exist 𝐽 𝐴 such that 𝐽 dom 𝐼 .

It holds 𝒞 ( 𝑤 ) 𝒟 𝒞 ( 𝑤 ) 𝐴 for all 𝑤 𝐼 𝐺 𝑁 and 𝐴 a stable set of 𝑤 .

3. Supermodular and Convex Interval Games

We say that a game 𝑁 , 𝑤 is supermodular if 𝑤 ( 𝑆 ) + 𝑤 ( 𝑇 ) 𝑤 ( 𝑆 𝑇 ) + 𝑤 ( 𝑆 𝑇 ) 𝑆 , 𝑇 2 𝑁 . ( 3 . 1 )

From formula (3.1) it follows that a game 𝑁 , 𝑤 is supermodular if and only if its border games 𝑁 , 𝑤 and 𝑁 , 𝑤 are supermodular (convex). We introduce the notion of convex interval game and denote by C I G 𝑁 the class of convex interval games with player set 𝑁 . We call a game 𝑤 𝐼 𝐺 𝑁 convex if 𝑁 , 𝑤 is supermodular and its length game 𝑁 , | 𝑤 | is also supermodular. We straightforwardly obtain characterizations of games 𝑤 C I G 𝑁 in terms of 𝑤 , 𝑤 and | 𝑤 | 𝐺 𝑁 .

Proposition 3.1. Let 𝑤 𝐼 𝐺 𝑁 and its related games | 𝑤 | , 𝑤 , 𝑤 𝐺 𝑁 . Then the following assertions hold. (i)A game 𝑁 , 𝑤 is convex if and only if its length game 𝑁 , | 𝑤 | and its border games 𝑁 , 𝑤 , 𝑁 , 𝑤 are convex.(ii)A game 𝑁 , 𝑤 is convex if and only if its border game 𝑁 , 𝑤 and the game 𝑁 , 𝑤 𝑤 are convex.

We notice that the nonempty set C I G 𝑁 is a subcone of 𝐼 𝐺 𝑁 and traditional convex games can be embedded in a natural way in the class of convex interval games because if 𝑣 𝐺 𝑁 is convex then the corresponding game 𝑤 𝐼 𝐺 𝑁 which is defined by 𝑤 ( 𝑆 ) = [ 𝑣 ( 𝑆 ) , 𝑣 ( 𝑆 ) ] for each 𝑆 2 𝑁 is also convex. The next example shows that a supermodular interval game is not necessarily convex.

Example 3.2. Let 𝑁 , 𝑤 be the two-person interval game with 𝑤 ( ) = [ 0 , 0 ] , 𝑤 ( 1 ) = 𝑤 ( 2 ) = [ 0 , 1 ] and 𝑤 ( 1 , 2 ) = [ 3 , 4 ] . Here, 𝑁 , 𝑤 is supermodular, but | 𝑤 | ( 1 ) + | 𝑤 | ( 2 ) = 2 > 1 = | 𝑤 | ( 1 , 2 ) + | 𝑤 | ( ) . Hence, 𝑁 , 𝑤 is not convex.

The next example shows that an interval game whose length game is supermodular is not necessarily convex.

Example 3.3. Let 𝑁 , 𝑤 be the three-person interval game with 𝑤 ( 𝑖 ) = [ 1 , 1 ] for each 𝑖 𝑁 , 𝑤 ( 𝑁 ) = 𝑤 ( 1 , 3 ) = 𝑤 ( 1 , 2 ) = 𝑤 ( 2 , 3 ) = [ 2 , 2 ] , and 𝑤 ( ) = [ 0 , 0 ] . Here, 𝑁 , 𝑤 is not convex, but 𝑁 , | 𝑤 | is supermodular, since | 𝑤 | ( 𝑆 ) = 0 , for each 𝑆 2 𝑁 .

Interesting examples of convex interval games are unanimity interval games. First, we recall the definition of such games. Let 𝐽 𝐼 ( ) with 𝐽 [ 0 , 0 ] and let 𝑇 2 𝑁 { } . The unanimity interval game based on 𝐽 and 𝑇 is defined by 𝑢 𝑇 , 𝐽 [ ] ( 𝑆 ) = 𝐽 , 𝑇 𝑆 , 0 , 0 , o t h e r w i s e , ( 3 . 2 ) for each 𝑆 2 𝑁 .

Clearly, 𝑁 , | 𝑢 𝑇 , 𝐽 | is supermodular. The supermodularity of 𝑁 , 𝑢 𝑇 , 𝐽 can be checked by considering the following case study: 𝑢 𝑇 , 𝐽 ( 𝐴 𝐵 ) 𝑢 𝑇 , 𝐽 ( 𝐴 𝐵 ) 𝑢 𝑇 , 𝐽 ( 𝐴 ) 𝑢 𝑇 , 𝐽 [ ] 𝐽 [ ] [ ] 𝐽 [ ] . ( 𝐵 ) 𝑇 𝐴 , 𝑇 𝐵 𝐽 𝐽 𝐽 𝐽 𝑇 𝐴 , 𝑇 𝐵 𝐽 0 , 0 0 , 0 𝑇 𝐴 , 𝑇 𝐵 𝐽 0 , 0 ] [ 0 , 0 𝑇 𝐴 , 𝑇 𝐵 𝐽 o r 0 , 0 ] [ 0 , 0 ] [ 0 , 0 ] [ 0 , 0 ( 3 . 3 )

For convex TU-games various characterizations are known. In the next theorem we give some characterizations of convex interval games inspired by Shapley [1].

Theorem 3.4. Let 𝑤 𝐼 𝐺 𝑁 be such that | 𝑤 | 𝐺 𝑁 is supermodular. Then, the following three assertions are equivalent: (i) 𝑤 𝐼 𝐺 𝑁 is convex;(ii)for all 𝑆 1 , 𝑆 2 , 𝑈 2 𝑁 with 𝑆 1 𝑆 2 𝑁 𝑈 one has 𝑤 𝑆 1 𝑆 𝑈 𝑤 1 𝑆 𝑤 2 𝑆 𝑈 𝑤 2 ; ( 3 . 4 ) (iii)for all 𝑆 1 , 𝑆 2 2 𝑁 and 𝑖 𝑁 such that 𝑆 1 𝑆 2 𝑁 { 𝑖 } one has 𝑤 𝑆 1 𝑆 { 𝑖 } 𝑤 1 𝑆 𝑤 2 𝑆 { 𝑖 } 𝑤 2 . ( 3 . 5 )

Proof. We show (i) (ii), (ii) (iii), (iii) (i).
Suppose that ( i ) holds. To prove ( i i ) take 𝑆 1 , 𝑆 2 , 𝑈 2 𝑁 with 𝑆 1 𝑆 2 𝑁 𝑈 . From (3.1) with 𝑆 1 𝑈 in the role of 𝑆 and 𝑆 2 in the role of 𝑇 we obtain (3.4) by noting that 𝑆 𝑇 = 𝑆 2 𝑈 , 𝑆 𝑇 = 𝑆 1 . Hence, (i) implies (ii).
That (ii) implies (iii) is straightforward (take 𝑈 = { 𝑖 } ).
Now, suppose that (iii) holds. To prove (i) take 𝑆 , 𝑇 2 𝑁 . Clearly, (3.1) holds if 𝑆 𝑇 . In case 𝑇 𝑆 , suppose that 𝑆 𝑇 consists of the elements 𝑖 1 , , 𝑖 𝑘 and let 𝐷 = 𝑆 𝑇 . Then, 𝑤 𝑖 ( 𝑆 ) 𝑤 ( 𝑆 𝑇 ) = 𝑤 𝐷 1 + 𝑤 ( 𝐷 ) 𝑘 𝑠 = 2 𝑤 𝑖 𝐷 1 , , 𝑖 𝑠 𝑖 𝑤 𝐷 1 , , 𝑖 𝑠 1 𝑖 𝑤 𝑇 1 + 𝑤 ( 𝑇 ) 𝑘 𝑠 = 2 𝑤 𝑖 𝑇 1 , , 𝑖 𝑠 𝑖 𝑤 𝑇 1 , , 𝑖 𝑠 1 = 𝑤 ( 𝑆 𝑇 ) 𝑤 ( 𝑇 ) , f o r e a c h 𝑆 2 𝑁 , ( 3 . 6 ) where the inequality follows from (iii).

Next we give as a motivating example a situation with an economic flavour leading to a convex interval game.

Example 3.5. Let 𝑁 = { 1 , 2 , , 𝑛 } and let 𝑓 [ 0 , 𝑛 ] 𝐼 ( ) be such that 𝑓 ( 𝑥 ) = [ 𝑓 1 ( 𝑥 ) , 𝑓 2 ( 𝑥 ) ] for each 𝑥 [ 0 , 𝑛 ] and 𝑓 ( 0 ) = [ 0 , 0 ] . Suppose that 𝑓 1 [ 0 , 𝑛 ] , 𝑓 2 [ 0 , 𝑛 ] and ( 𝑓 2 𝑓 1 ) [ 0 , 𝑛 ] are convex monotonic increasing functions. Then, we can construct a corresponding interval game 𝑤 2 𝑁 𝐼 ( ) such that 𝑤 ( 𝑆 ) = 𝑓 ( | 𝑆 | ) = [ 𝑓 1 ( | 𝑆 | ) , 𝑓 2 ( | 𝑆 | ) ] for each 𝑆 2 𝑁 . It is easy to show that 𝑤 is a convex interval game with the symmetry property 𝑤 ( 𝑆 ) = 𝑤 ( 𝑇 ) for each 𝑆 , 𝑇 2 𝑁 with | 𝑆 | = | 𝑇 | .
We can see 𝑁 , 𝑤 as a production game if we interpret 𝑓 ( 𝑠 ) for 𝑠 𝑁 as the interval reward which 𝑠 players in 𝑁 can produce by working together.

Before closing this section we indicate some other economic and OR situations related to supermodular and convex interval games. In case the parameters determining sequencing situations are not numbers but intervals, under certain conditions also convex interval games appear (Alparslan Gök et al. [17, 19]). Bankruptcy situations when the estate of the bankrupt firm and the claims are intervals, under restricting conditions, give rise in a natural way to supermodular interval games which are not necessarily convex [20].

4. The Shapley Value, the Weber Set and Population Monotonic Allocation Schemes

We call a game 𝑁 , 𝑤   size monotonic if 𝑁 , | 𝑤 | is monotonic, that is, | 𝑤 | ( 𝑆 ) | 𝑤 | ( 𝑇 ) for all 𝑆 , 𝑇 2 𝑁 with 𝑆 𝑇 . For further use we denote by S M I G 𝑁 the class of size monotonic interval games with player set 𝑁 . We notice that size monotonic games may have an empty interval core. In this section we introduce interval marginal operators on the class of size monotonic interval games, define the Shapley value and the Weber set on this class of games, and study their properties on the class of convex interval games.

Denote by Π ( 𝑁 ) the set of permutations 𝜎 𝑁 𝑁 . Let 𝑤 S M I G 𝑁 . We introduce the notions of interval marginal operator corresponding to 𝜎 , denoted by 𝑚 𝜎 , and of interval marginal vector of 𝑤 with respect to 𝜎 , denoted by 𝑚 𝜎 ( 𝑤 ) . The marginal vector 𝑚 𝜎 ( 𝑤 ) corresponds to a situation, where the players enter a room one by one in the order 𝜎 ( 1 ) , 𝜎 ( 2 ) , , 𝜎 ( 𝑛 ) and each player is given the marginal contribution he/she creates by entering. If we denote the set of predecessors of 𝑖 in 𝜎 by 𝑃 𝜎 ( 𝑖 ) = { 𝑟 𝑁 𝜎 1 ( 𝑟 ) < 𝜎 1 ( 𝑖 ) } , where 𝜎 1 ( 𝑖 ) denotes the entrance number of player 𝑖 , then 𝑚 𝜎 𝜎 ( 𝑘 ) ( 𝑤 ) = 𝑤 ( 𝑃 𝜎 ( 𝜎 ( 𝑘 ) ) { 𝜎 ( 𝑘 ) } ) 𝑤 ( 𝑃 𝜎 ( 𝜎 ( 𝑘 ) ) ) , or 𝑚 𝜎 𝑖 ( 𝑤 ) = 𝑤 ( 𝑃 𝜎 ( 𝑖 ) { 𝑖 } ) 𝑤 ( 𝑃 𝜎 ( 𝑖 ) ) . We notice that 𝑚 𝜎 ( 𝑤 ) is an efficient interval payoff vector for each 𝜎 Π ( 𝑁 ) . For size monotonic games 𝑁 , 𝑤 , 𝑤 ( 𝑇 ) 𝑤 ( 𝑆 ) is well defined for all 𝑆 , 𝑇 2 𝑁 with 𝑆 𝑇 since | 𝑤 ( 𝑇 ) | = | 𝑤 | ( 𝑇 ) | 𝑤 | ( 𝑆 ) = | 𝑤 ( 𝑆 ) | . Now, we notice that for each 𝑤 S M I G 𝑁 the interval marginal vectors 𝑚 𝜎 ( 𝑤 ) are defined for each 𝜎 Π ( 𝑁 ) , because the monotonicity of | 𝑤 | implies 𝑤 ( 𝑆 { 𝑖 } ) 𝑤 ( 𝑆 { 𝑖 } ) 𝑤 ( 𝑆 ) 𝑤 ( 𝑆 ) , which can be rewritten as 𝑤 ( 𝑆 { 𝑖 } ) 𝑤 ( 𝑆 ) 𝑤 ( 𝑆 { 𝑖 } ) 𝑤 ( 𝑆 ) . So, 𝑤 ( 𝑆 { 𝑖 } ) 𝑤 ( 𝑆 ) is defined for each 𝑆 𝑁 and 𝑖 𝑆 .

The following example illustrates that for interval games which are not size monotonic it might happen that some interval marginal vectors do not exist.

Example 4.1. Let 𝑁 , 𝑤 be the interval game with 𝑁 = { 1 , 2 } , 𝑤 ( 1 ) = [ 1 , 3 ] , 𝑤 ( 2 ) = [ 0 , 0 ] and 𝑤 ( 1 , 2 ) = [ 2 , 3 ( 1 / 2 ) ] . This game is not size monotonic. Note that 𝑚 ( 1 2 ) ( 𝑤 ) is not defined because 𝑤 ( 1 , 2 ) 𝑤 ( 1 ) is undefined since | 𝑤 ( 1 , 2 ) | < | 𝑤 ( 1 ) | .

A characterization of convex interval games with the aid of interval marginal vectors is given in the following theorem.

Theorem 4.2. Let 𝑤 𝐼 𝐺 𝑁 . Then, the following assertions are equivalent: (i) 𝑤 is convex;(ii) | 𝑤 | is supermodular and 𝑚 𝜎 ( 𝑤 ) 𝒞 ( 𝑤 ) for all 𝜎 Π ( 𝑁 ) .

Proof. (i) (ii) Let 𝑤 C I G 𝑁 , let 𝜎 Π ( 𝑁 ) and take 𝑚 𝜎 ( 𝑤 ) . Clearly, we have 𝑘 𝑁 𝑚 𝜎 𝑘 ( 𝑤 ) = 𝑤 ( 𝑁 ) . To prove that 𝑚 𝜎 ( 𝑤 ) 𝒞 ( 𝑤 ) we have to show that for 𝑆 2 𝑁 , 𝑘 𝑆 𝑚 𝜎 𝑘 ( 𝑤 ) 𝑤 ( 𝑆 ) . Let 𝑆 = { 𝜎 ( 𝑖 1 ) , 𝜎 ( 𝑖 2 ) , , 𝜎 ( 𝑖 𝑘 ) } with 𝑖 1 < 𝑖 2 < < 𝑖 𝑘 . Then, 𝑤 𝜎 𝑖 ( 𝑆 ) = 𝑤 1 + 𝑤 ( ) 𝑘 𝑟 = 2 𝑤 𝜎 𝑖 1 𝑖 , 𝜎 2 𝑖 , , 𝜎 𝑟 𝜎 𝑖 𝑤 1 𝑖 , 𝜎 2 𝑖 , , 𝜎 𝑟 1 𝑖 𝑤 𝜎 ( 1 ) , , 𝜎 1 𝑖 𝑤 𝜎 ( 1 ) , , 𝜎 1 + 1 𝑘 𝑟 = 2 𝑤 𝑖 𝜎 ( 1 ) , 𝜎 ( 2 ) , , 𝜎 𝑟 𝑖 𝑤 𝜎 ( 1 ) , 𝜎 ( 2 ) , , 𝜎 𝑟 = 1 𝑘 𝑟 = 1 𝑚 𝜎 𝜎 ( 𝑖 𝑟 ) ( 𝑤 ) = 𝑘 𝑆 𝑚 𝜎 𝑘 ( 𝑤 ) , ( 4 . 1 ) where the inequality follows from Theorem 3.4. Further, by convexity of 𝑤 , | 𝑤 | is supermodular.
(ii) (i) From 𝑚 𝜎 ( 𝑤 ) 𝒞 ( 𝑤 ) for all 𝜎 Π ( 𝑁 ) follows that 𝑚 𝜎 ( 𝑤 ) 𝐶 ( 𝑤 ) and 𝑚 𝜎 ( 𝑤 ) 𝐶 ( 𝑤 ) for all 𝜎 Π ( 𝑁 ) . Now, by the well-known characterization of classical convex games with the aid of marginal vectors we obtain that 𝑁 , 𝑤 and 𝑁 , 𝑤 are convex games. Since 𝑁 , | 𝑤 | is convex by hypothesis, we obtain by Proposition 3.1(i) that 𝑁 , 𝑤 is convex.

Now, we straightforwardly extend for size monotonic interval games two important solution concepts in cooperative game theory which are based on marginal worth vectors: the Weber set [21] and the Shapley value [22].

The interval Weber set 𝒲 on the class of size monotonic interval games is defined by 𝒲 ( 𝑤 ) = c o n v { 𝑚 𝜎 ( 𝑤 ) 𝜎 Π ( 𝑁 ) } for each 𝑤 S M I G 𝑁 . We notice that for traditional TU-games we have 𝑊 ( 𝑣 ) for all 𝑣 𝐺 𝑁 , while for interval games it might happen that 𝒲 ( 𝑤 ) = (in case none of the interval marginal vectors 𝑚 𝜎 ( 𝑤 ) is defined). Clearly, 𝒲 ( 𝑤 ) for all 𝑤 S M I G 𝑁 . Further, it is well-known that 𝐶 ( 𝑣 ) = 𝑊 ( 𝑣 ) if and only if 𝑣 𝐺 𝑁 is convex. However, this result cannot be extended to convex interval games as we prove in the following proposition.

Proposition 4.3. Let 𝑤 C I G 𝑁 . Then, 𝒲 ( 𝑤 ) 𝒞 ( 𝑤 ) .

Proof. By Theorem 4.2 we have 𝑚 𝜎 ( 𝑤 ) 𝒞 ( 𝑤 ) for each 𝜎 Π ( 𝑁 ) . Now, we use the convexity of 𝒞 ( 𝑤 ) .

The following example shows that the inclusion in Proposition 4.3 might be strict.

Example 4.4. Let 𝑁 = { 1 , 2 } and let 𝑤 2 𝑁 𝐼 ( ) be defined by 𝑤 ( 1 ) = 𝑤 ( 2 ) = [ 0 , 1 ] and 𝑤 ( 1 , 2 ) = [ 2 , 4 ] . This game is convex. Further, 𝑚 ( 1 , 2 ) ( 𝑤 ) = ( [ 0 , 1 ] , [ 2 , 3 ] ) and 𝑚 ( 2 , 1 ) ( 𝑤 ) = ( [ 2 , 3 ] , [ 0 , 1 ] ) , belong to the interval core 𝒞 ( 𝑤 ) and 𝒲 ( 𝑤 ) = c o n v { 𝑚 ( 1 , 2 ) ( 𝑤 ) , 𝑚 ( 2 , 1 ) ( 𝑤 ) } . Notice that ( [ 1 / 2 , 1 ( 3 / 4 ) ] , [ 1 ( 1 / 2 ) , 2 ( 1 / 4 ) ] ) 𝒞 ( 𝑤 ) and there is no 𝛼 [ 0 , 1 ] such that 𝛼 𝑚 ( 1 , 2 ) ( 𝑤 ) + ( 1 𝛼 ) 𝑚 ( 2 , 1 ) ( 𝑤 ) = ( [ 1 / 2 , 1 ( 3 / 4 ) ] , [ 1 ( 1 / 2 ) , 2 ( 1 / 4 ) ] ) . Hence, 𝒲 ( 𝑤 ) 𝒞 ( 𝑤 ) and 𝒲 ( 𝑤 ) 𝒞 ( 𝑤 ) .

In Section 5 we introduce a new notion of Weber set and show that the equality between the interval core and that Weber set still holds on the class of convex interval games.

The interval Shapley value   Φ S M I G 𝑁 𝐼 ( ) 𝑁 is defined by 1 Φ ( 𝑤 ) = 𝑛 ! 𝜎 Π ( 𝑁 ) 𝑚 𝜎 ( 𝑤 ) , f o r e a c h 𝑤 S M I G 𝑁 . ( 4 . 2 )

Since Φ ( 𝑤 ) 𝒲 ( 𝑤 ) for each 𝑤 S M I G 𝑁 , by Proposition 4.3 we have Φ ( 𝑤 ) 𝒞 ( 𝑤 ) for each 𝑤 C I G 𝑁 . Without going into details we note here that the Shapley value Φ on the class of size monotonic interval games, and consequently on C I G 𝑁 , satisfies the properties of additivity, efficiency, symmetry and dummy player, which are straightforward generalizations of the corresponding properties for classical TU-games.

Proposition 4.5. Let 𝑤 𝐼 𝐺 𝑁 . If 𝑁 , 𝑤 is convex, then it is size monotonic.

Proof. Let 𝑤 C I G 𝑁 . This assures that 𝑁 , | 𝑤 | is supermodular which implies that 𝑁 , | 𝑤 | is monotonic because for each 𝑆 , 𝑇 2 𝑁 with 𝑆 𝑇 we have | 𝑤 | ( 𝑇 ) + | 𝑤 | ( ) | 𝑤 | ( 𝑆 ) + | 𝑤 | ( 𝑇 𝑆 ) , ( 4 . 3 ) and from this inequality follows | 𝑤 | ( 𝑆 ) | 𝑤 | ( 𝑇 ) since | 𝑤 | ( 𝑇 𝑆 ) 0 . So, C I G 𝑁 S M I G 𝑁 .

In the next two propositions we provide explicit expressions of the interval marginal vectors and of the interval Shapley value on S M I G 𝑁 .

Proposition 4.6. Let 𝑤 S M I G 𝑁 and let 𝜎 Π ( 𝑁 ) . Then, 𝑚 𝜎 𝑖 ( 𝑤 ) = [ 𝑚 𝜎 𝑖 ( 𝑤 ) , 𝑚 𝜎 𝑖 ( 𝑤 ) ] for all 𝑖 𝑁 .

Proof. By definition, 𝑚 𝜎 𝑤 = 𝑤 ( 𝜎 ( 1 ) ) , 𝑤 ( 𝜎 ( 1 ) , 𝜎 ( 2 ) ) 𝑤 ( 𝜎 ( 1 ) ) , , 𝑤 ( 𝜎 ( 1 ) , , 𝜎 ( 𝑛 ) ) 𝑤 ( , 𝑚 𝜎 ( 1 ) , , 𝜎 ( 𝑛 1 ) ) 𝜎 𝑤 = 𝑤 ( 𝜎 ( 1 ) ) , 𝑤 ( 𝜎 ( 1 ) , 𝜎 ( 2 ) ) 𝑤 ( 𝜎 ( 1 ) ) , , 𝑤 ( 𝜎 ( 1 ) , , 𝜎 ( 𝑛 ) ) . 𝑤 ( 𝜎 ( 1 ) , , 𝜎 ( 𝑛 1 ) ) ( 4 . 4 ) Now, we prove that 𝑚 𝜎 ( 𝑤 ) 𝑚 𝜎 ( 𝑤 ) 0 . Since | 𝑤 | = 𝑤 𝑤 is a classical convex game we have for each 𝑘 𝑁 𝑚 𝜎 𝜎 ( 𝑘 ) 𝑤 𝑚 𝜎 𝜎 ( 𝑘 ) 𝑤 = 𝑤 𝑤 ( 𝜎 ( 1 ) , , 𝜎 ( 𝑘 ) ) 𝑤 𝑤 ( 𝜎 ( 1 ) , , 𝜎 ( 𝑘 1 ) ) = | 𝑤 | ( 𝜎 ( 1 ) , , 𝜎 ( 𝑘 ) ) | 𝑤 | ( 𝜎 ( 1 ) , , 𝜎 ( 𝑘 1 ) ) 0 , ( 4 . 5 ) where the inequality follows from the monotonicity of | 𝑤 | . So, 𝑚 𝜎 𝑖 ( 𝑤 ) 𝑚 𝜎 𝑖 ( 𝑤 ) for all 𝑖 𝑁 , and 𝑚 𝜎 𝑖 ( 𝑤 ) , 𝑚 𝜎 𝑖 ( 𝑤 ) 𝑖 𝑁 = ( 𝑤 ( 𝜎 ( 1 )