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Advances in Human-Computer Interaction
Volume 2011 (2011), Article ID 172318, 11 pages
Research Article

How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment

1Arts et Metiers ParisTech, CNRS, Le2i Institut Image, 2 rue Thomas Dumorey, 71100 Chalon sur Saone, France
2Networking Technologies, CSIRO ICT Centre, P.O. Box 76, Epping, NSW 1710, Australia

Received 12 March 2011; Revised 29 June 2011; Accepted 21 July 2011

Academic Editor: Kiyoshi Kiyokawa

Copyright © 2011 Hamid Hrimech et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.