Usability Testing for Serious Games: Making Informed Design Decisions with User Data
Table 3
Excerpt of the prioritized action points list. It shows the type (D: design/I: interface), the frequency (number of occurrences), the spread (number of users affected), and the priority they were given according to these two numbers.
Priority
Action
Type
Freq.
Spread
1
Rearrange the tutorials (shortening and skipping)
D
28
8
2
Remove “none of the above” feature
D
23
8
3
Unify “close dialog” interactions
I
37
5
4
UI tweaking (color schemes, minor layout changes, etc.)