Research Article

Is Learning in Low Immersive Environments Carried over to High Immersive Environments?

Table 1

The pattern of effects in all experimentsβ€”collapsing (averaging) blocks.

ExperimentEffectTotal timeError time
Effect patternSignificanceEffect patternSignificance

 Order groupD2C3 ~ C3D2 𝑃 = 0 . 7 0 D2C3 > C3D2 𝑃 = 0 . 0 4
Initial*Presentation typeD2 > C3 𝑃 = 0 . 0 0 1 D2 > C3 𝑃 = 0 . 0 0 0 1
 InteractionD2-1st D2-2nd ~ C3-1st C3-2nd 𝑃 = 0 . 9 1 D2-1st D2-2nd ~> C3-1st C3-2nd 𝑃 = 0 . 0 6

 Order groupD2C2 ~ C2D2 𝑃 = 0 . 5 3 D2C2 ~ C2D2 𝑃 = 0 . 7 1
1Presentation typeD2 ~ C2 𝑃 = 0 . 3 9 D2 > C2 𝑃 = 0 . 0 0 4
 InteractionD2-1st D2-2nd > C2-1st C2-2nd 𝑃 = 0 . 0 0 0 1 D2-1st D2-2nd > C2-1st C2-2nd 𝑃 < 0 . 0 0 0 1

 Order groupC2C3 > C3C2 𝑃 = 0 . 0 0 6 C2C3 ~ C3C2 𝑃 = 0 . 2 0
2Presentation typeC2 > C3 𝑃 = 0 . 0 0 1 C2 > C3 𝑃 = 0 . 0 0 0 8
 InteractionC2-1st C2-2nd > C3-1st C3-2nd 𝑃 = 0 . 0 0 1 C2-1st C2-2nd ~> C3-1st C3-2nd 𝑃 = 0 . 0 7

1st: first block. 2nd: second block. D2: Dis-2D; C2: Col-2D; C3: Col-3D. > a significant effect and its direction. ∼ > a marginally significant effect and its direction. ~ a nonsignificant effect. *information for the Initial experiment (Lev et al. [7]).