Research Article

Virtual Sectioning and Haptic Exploration of Volumetric Shapes in the Absence of Visual Feedback

Table 2

Confusion matrix of recognition and identification (%) of virtual shapes in the parallel scanning mode at the playback velocity of the virtual trajectory of 28 mm/s, averaged over all participants.

Test objectsCylinder2 CylindersTrapez. prism2 Trap. prisms2 BallsA ball2 Hemisph.Half ballTorusRipples

Cylinder98.66 0.670.67
2 Cylinders97.99 0.670.670.67
Trapez. prism0.6798.66 0.67
2 Trap. prisms0.6797.99 1.34
2 Balls98.66 0.670.67

A ball0.670.6796.65 0.671.34
2 Hemispheres0.670.671.3497.32
A half ball0.673.3595.98

Torus0.6799.33
Ripples100