Research Article

Enhanced Cognitive Walkthrough: Development of the Cognitive Walkthrough Method to Better Predict, Identify, and Present Usability Problems

Table 3

Examples of problem types.

Problem typeExplicationOrigin

User
(U)
The problem is due to the user’s experience and knowledge, possibly because the user is accustomed to different equipmentComes primarily from questions 1 and 3

Hidden
(H)
The interface gives no indications that the function is available or how it should be used Comes primarily from question 2

Text and icon
(T)
Placement, appearance and content can easily be misinterpreted or not understood Comes primarily from question 3

Sequence
(S)
Functions and operations have to be performed in an unnatural sequenceComes primarily from question 1

Physical demands
(P)
The interface sets too high demands on users’ physical speed, motoric skill and forceComes primarily from question 4 (operation level)

Feedback
(F)
The interface gives unclear indications of what the user is doing or has doneComes primarily from question 4 (function level) and question 5