Research Article

Interaction Tasks and Controls for Public Display Applications

Table 3

Mapping between interaction tasks and interaction mechanisms based on personal mobile devices.

Interaction mechanismInteraction task
SelectEntryUploadDownloadPresenceDyn. Manip.

Bluetooth detectionIDR: BluScreen

Bluetooth namingIDR: e-CampusIDR: e-Campus; Instant Places; BluemusicIDR: Instant Places

Custom mobile personal deviceIDR: Pendle
ICR: VisionWand
ICR: VisionWandIDR: Pendle; AgentSalonICR: VisionWand

DTMFICR: Vodafone Cube

DTMF + Bluetooth mobile phoneIDR: BluetoneICR: BluetoneICR: Bluetone

MMSIDR: JoeBlogg

Mobile applicationDDR: Jukola
DCR: C-Blink
IDR: Mobilenin
IDR: Digital Graffiti; Hello.Wall; CWall; Mobile Service ToolkitDDR: C-Blink
IDR: Digital Graffiti; CWall
DDR: C-Blink
IDR: Hello.Wall; Mobile Service Toolkit
IDR: Hello.Wall; Mobile Service ToolkitICR: Digital Graffiti; Remote Commander; Mobile Service Toolkit

Mobile application + Bluetooth mobile phoneIDR: PublixIDR: ContentCascade; PublixIDR: PublixICR: Publix

Mobile application + camera phoneICR: SweepDCR: Sweep
ICR: Jeon et al.

Mobile application + camera phone + visual codesDDR: Point & Shoot
IDR: Visual code widgets; Mobile Service Toolkit
IDR: Visual code widgetsDDR: DigifiedsICR: Jeon et al.

Mobile application + NFC phone + NFC displayDDC: Touch & Interact; Hello.Wall
DDR: Hello.Wall
DDC: Touch and InteractDDC: Touch and InteractIDC: Touch and InteractDCC: Touch and Interact

Personal id cardDDC: Blueboard; UBI-hotspot
IDR: CoCollage; Proactive displays; GroupCast

SMSIDR: LocaModaIDR: WebWall; LocaModaIDR: LocaModa