Computer Games in Education

Call for Papers

Demands for lifelong learning as well as new technology trends, such as mobile technologies and ubiquitous access to information and people, have changed the way we acquire knowledge and skills. Nowadays, children grow using interactive technology; their preferred interaction and learning styles are different from their parents'. The shift from learning by interacting with predefined information sources, a teacher and/or a textbook, to learning by engaging with multiple and interactive information sources and people (social networks, online content) requires alternative learning methods. Adults and even seniors are challenged with the need to continuously increase their knowledge and learn new things throughout their lives. New styles of learning require new ways of teaching. Demands exist for new learning experiences which are mobile, interactive, and engaging. Game-based learning is considered to be an effective tool for learning; recent trends in this space use mobile devices (m-learning). The design of edutainment systems draws on recent advances in video games from the entertainment field as well as advances in augmented reality and mobile devices for delivering new learning experiences. The goal of this special issue is to publish the most relevant works related to the main topic that will contribute to the improvement of the computer games in education.

We invite authors to contribute with high quality, original research articles as well as review articles. Potential topics include, but are not limited to:

  • Game-based learning and m-learning systems
  • Serious gaming and gamification concepts focused on learning and training
  • Augmented/mixed reality game-based learning and m-learning systems
  • Design of new hardware and software solutions
  • Interaction methods and user evaluation in applications
  • Applications designed to be used by disabled people
  • Location-based games and ubiquitous technology
  • Ubiquitous learning
  • Tangible, embedded, and embodied interaction for edutainment
  • Interactive (smart) toys
  • Collaborative game environments for learning

Before submission authors should carefully read over the journal's Author Guidelines, which are located at http://www.hindawi.com/journals/ahci/guidelines/. Prospective authors should submit an electronic copy of their complete manuscript through the journal Manuscript Tracking System at http://mts.hindawi.com/ according to the following timetable:

Manuscript DueFriday, 1 June 2012
First Round of ReviewsFriday, 24 August 2012
Publication DateFriday, 19 October 2012

Lead Guest Editor

  • M. Carmen Juan, Instituto de automática e informètica industrial, Universitat Politècnica de València, Valencia, Spain

Guest Editors

  • Leila Alem, CSIRO ICT Centre, P.O. Box 76, Epping, Sydney, NSW 1710, Australia
  • Christian Geiger, Department of Media Mixed Reality and Visualization (MIREVI), Duesseldorf University of Applied Sciences, Duesseldorf, Germany
  • Owen Noel Newton Fernando, Keio-NUS CUTE Center, Interactive and Digital Media Institute, National University of Singapore, Singapore
  • Teresa Romao, Faculdade de Cências e Tecnologia da Universidade Nova de Lisboa, Caparica, Portugal