Research Article

Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector-Camera Devices

Table 4

Evaluation results from the second step of interview. Rating of 5 means that this problem is very important, whereas rating of 1 means that this problem is not important.

No. Problem TypeExpertRating Opinion

(1)Limited size of display andPhone-based ARE11People are already familiar with reading everything on a small smartphone screen.
field of view.Although on-screen keyboard of smartphone remains inconvenient for typing, there is
already an easier option like voice-based inputs.
E24 -
E33 -
Wearable ARE13It is more likely to be inconvenient (compared to phone-based AR), especially for those
who are not familiar with wearing eyeglasses.
E24 -
E34 -
Projector-based ARE13No problem about display size but there is a new problem about finding an appropriate
empty space or flat surface for projection.
E24 Wide field of view may require more than one projector. Setting up multiple projectors
will increase system’s complexity.
E32Projector is a display with sizing flexibility. But unless it is a holographic projector,
projected images are limited to 2D.

(2)Difficult for groupPhone-based ARE11Using WiFi or some kinds of video conferencing or screen sharing applications should
observation.allow many users to share the same AR experience via their own smartphones.
E21 -
E33 -
Wearable ARE14 Difficult when there are many users at a time as they may observe the same AR contents
from different points of view.
E21 -
E34 -
Projector-based ARE11 No problem if projector-based AR implies that everyone is at the same place.
E24Implementing good experiences in group observation is crucial for projector-based AR.
E32-

(3) Not encouraging face-to-facePhone-based ARE12 With or without phone-based AR, the problem of smartphone addiction (no social
social interactions.interaction) seems to continue.
E21 -
E33 -
Wearable ARE11See-through effect allows the wearer to see both the physical world and the AR virtual
contents at the same time. Hence, social interactions are not blocked.
E21 -
E34 -
Projector-based ARE11No problem if projector-based AR implies that everyone is at the same place.
E21 -
E32 There are many works introducing social collaboration using public projection as triggers.

(4) AR objects appear tooWearable ARE12 With better algorithms and hardware, solving this problem should be possible.
transparent.E24 -
E34 -
Projector-based ARE13 Seem harder than wearable AR as projection surface may be varied and unpredictable.
E24 -
E34 -

(5) Difficult real-time visual scenePhone-based ARE12 It is a problem needed to be solved anyway.
analysis.E25 -
E34 -
Wearable ARE13Should be more difficult than phone-based AR as it includes 360-degree scene analysis.
E25 -
E34 -
Projector-based ARE13 Seem difficult as projection surface may be varied and unpredictable.
E24 -
E35 -

(6) Crosstalk between projectedProjector-based ARE14 With unpredictable projection surfaces, this problem seems to be the most difficult.
imagery and visual analysis.E25 -
E35 -