Review Article

The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis

Table 3

General Characteristics of Included Trials.

StudyMean
age
E(C)
No. of patients analyzed E(C)Months
since
onset
E(C)
VR
Intervention
Control
Intervention
Outcome Measures

Bang
(2016)
[10]
62.2
(63.2)
20
(20)
30.4
(31.6)
Wii board balance system:
yoga, muscular strength exercise, aerobic exercise,
balancing exercise 40 min3 d/w8 wks
low-speed treadmills 40 min3 d/w8 wksLt/Rt WB
Ant/post WB
Affected side
-stance phase
-swing phase
Cadence

Calabrò
(2017)
[11]
60.0
(63.0)
12
(12)
8.0
(8.0)
VR+RAGT (robotic assist gait training) 45min5d/w8RAGT (robotic assist gait training) 45min5d/w8RMI
POMA
MAS

Cho
(2012)
[12]
65.2
(63.1)
11
(11)
12.5
(12.6)
Nintendo Wii balance training (balance Bubble, ski slalom, ski jump, soccer heading, table tilting, penguin slide 30 min + Standard training (PT, OT) 30 min 5 d/w6 wksStandard training (PT, OT) 30 min 5 d/w6 wksPSV-apeo
PSV-mleo
PSV-apec
PSV-mlec
BBS / TUG

Cho
(2014)
[13]
65.7
(63.5)
15
(15)
13.8
(15.3)
Treadmill training based real-world video recording: 30 min3d/w, 6 wks + PT (NDT, PNF) 30 min, OT (U/E ADL) 30 min, FES 20min 5d/w6wksTreadmill walking training: 30 min3 d/w, 6 wks + PT (NDT, PNF) 30 min, OT (U/E ADL) 30 min, FES 20 min 5 d/w6 wksAP, ML-PSV
PSVM
BBS / TUG
Gait speed
Cadence
SLSP,(%) GC
DLSP,(%) GC
Step length
Stride length

da Silva
Ribeiro
(2015)
[14]
53.7
(52,8)
15
(15)
42.1
(60.4)
Nintendo (tennis, hula hoop, soccer, boxing games) 60 min2 d/w8 wksConventional therapy(stretching, trunk and scapular mobilization, balance, UL diagonal movement, gripping, gait) 60 min2 d/w8 wksFMA
SF-36

Fluet
(2015)
[15]
X
(X)
10
(11)
60.0
(87.0)
Robotic/virtually simulated,
arm and finger rehabilitation activities: 180 min4 d/w2 wks
Repetitive task practice on arm and finger activities: 180 min4 d/w2 wksWMFT
FMA-UE
RGT

In
(2016)
[16]
57.0
(54.0)
13
(12)
12.5
(13.6)
(VR reflection therapy 30min + Conventional therapy: patient-specific NDT, PT, OT, ST 30 min) 5 d/w4wks(Placebo VR 30min 5d/w4wks 30min + Conventional therapy: patient-specific NDT, PT, OT, ST 30min)5d/w4wksBBS / FRTTUG
EO APS, MLS, TSEC APS, MLS, TS10mWV

Jang
(2005)
[17]
59.8
(54.4)
5
(5)
13.8
(13.4)
VR(reaching, lifting, and grasping motor skills game)
60min5d/w 4wks
No treatmentBBT
MFT
FMA-UE

Kim
(2015)
[18]
X
(X)
10
(7)
>6Community-based virtual reality scene exposure combined with treadmill training: 30 min3d/w4wks + Conventional PT (muscle strengthening, balance training, and indoor and outdoor gait training): 60 min5d/w4wksOver ground walking, stair walking, slope walking, and unstable surface walking for 570 m 30 min3 d/w4 wks + Conventional PT(muscle strengthening, balance training, and indoor and outdoor gait training): 60 min5 d/w4 wksPSPL AP
PSPL ML
PSPL total
APSS

Kiper
(2014)
[19]
63.1
(65.5)
23
(21)
>12Reinforced feedback in virtual environment: grasping and reaching movement 120 min5 d/w4 wksExercises of various movements in a horizontal or vertical plane 120 min5 d/w4 wksFMA-UE
FIM
Movement
-Time(sec)
-Speed (cm/sec)
-Peak (n)

Lee D
(2014)
[20]
58.3
(65.4)
12
(12)
9.3
(8.9)
VRRE (Asymmetric training on hand): 30 min5 d/w 4 wks + Standard rehabilitation training: gait, strengthening 60 min5 d/w4 wks + FES 25 m in5 d/w4 wksSymmetric training on hand: 30min5d/w 4wks + Standard rehabilitation training: NDT(gait, strengthening): 60 min5 d/w4 wks + FES 25 min 5 d/w4 wksFMA-UE
BBT
Grip strength
MAS-UE

Lee H
(2015)
[21]
45.9
(49.2)
12
(12)
>6VR training(sitting posture, knee bend & other leg knee extend, tightrope walking, penguin teeter-totter seesaw, balance skiing, rolling marble board, balance Wii) 30 min3 d/w6 wks + General exercise 60 min5 d/w6 wksTask-oriented training (sit to stand from different heights, task training in standing, balance training on an unstable surface, lifting a leg in place, kicking a ball, stair climbing and descending) 30 min3 d/w6 wks + General exercise 60 min5 d/w6 wksEOWB COP
ECWB COP
EONB COP
ECNB COP
-Path length,
-velocity
FRT

Lee S
(2016)
[22]
69.2
(73.1)
10
(8)
16.2
(17.0)
Virtual reality-based bilateral upper extremity training 30min3d/w6wks + Conventional OT 30min5d/w6wksWatching an irrelevant video in a VR environment with bilateral upper extremity training 30 min3 d/w6 wks + Conventional OT 30 min5 d/w6 wksJHFT
BBT
GPT
Strength
-biceps, triceps
grip strength
palmar pinch
lateral pinch
tip pinch

Llorens
(2015)
[23]
58.3
(55.0)
10
(10)
13.6
(19.6)
(Audiovisual feedback
while performing a stepping task 30 min+ Conventional therapy 30 min)5 d/w4 wks
Conventional therapy (static standing exercises in different positions, task-specific reaching exercises, stepping tasks, static and dynamic balance exercises, walking exercises
under different conditions) 60 min5 d/w,4 wks
BBS
POMA-balance
POMA-gait
10-m walking

Park
(2016 )
[24]
61.6
(62.0)
15
(15)
>6Wii Sports & Resort: bowling, table tennis, and canoeing 30 min 5 d/w4 wks + mental practice 5 min5 d/w4 wksWii Sports and Sports Resort games: bowling, table tennis, and canoeing games 30 min 5 d/w4 wksFMA-UE
BBT
MAL-QOM

Park
(2017)
[25]
62.0
(65.3)
10
(10)
10.8
(14.1)
Xbox Kinect (Boxing, Table tennis, Soccer, Golf, Ski, Football) 30 min+ Conventional PT 30 min 5 d/w, 6 wksConventional PT(NDT, PNF) 30 min 5 d/w 6 wksFMA-LE
BBS
TUG
10MWT

Sin
(2013)
[26]
71.8
(75.6)
18
(17)
7.2
(8.5)
(Xbox Kinect sports and adventure 30 min + standard training 30 min)3/w 6 wksstandard training: 30 min3 d/w 6 wksROM-UE
FMA-UE
BBT

Singh
(2013)
[27]
65.4
(67.0)
15
(13)
40.5
(34.9)
(Nintendo Balance: Bubble, Xbox 360 Kinect: Rally Ball 30min + standard PT) 90 min2 d/w6 wksStandard PT (self-stretching and strengthening exercises, coordination and balance exercises, functional exercises) 120 min2 d/w6 wksBI
OBS
6MWT
30sSTS
TUG
T10mWT

Song
(2015)
[28]
51.4
(50.1)
20
(20)
14.8
(14.3)
Xbox Kinect Sport, Sport Season 2, Adventure, and Kinect Gunstringer 30 min 5 d/w8 wksergometer training 30 min 5 d/w8 wksAffected side WB
Forward LOS
Backward LOS
TUG
10MWT

Viana
(2014)
[29]
56.0
(55.0)
10
(10)
31.9
(35.0)
VR exercises for the UL (Wii Sports resort, Wii Play Motion, Let’s Tap) 60 min3 d/w5 wks + tDCS (primary motor cortex) 13 min3 d/w5 wksVR exercises for the UL(Wii Sports resort, Wii Play Motion, Let’s Tap) 60 min3 d/w5 wks + sham tDCS (primary motor cortex) 13 min3 d/w5 wksFMA-UL
WMFT-time
WMFT-FAS
MAS
Grip strength
SSQOL
SSQOL -UL%

Yom
(2015)
[30]
64.6
(78.1)
10
(10)
11.1
(11.6)
Virtual reality-based ankle exercise (VRAE):
exercising on the floor, balance board, cushion
ball, standing on one foot. 30 min5 d/w6 wks + Conventional PT 60 min5 d/w6 wks
Watching an environmental documentary irrelevant to ankle exercise 30 min5 d/w6 wks + Conventional PT 60 min5 d/w6 wksMAS
Tardieu scale
TUG
Velocity
Cadence
Step length
Stride length
Stance time %
Swing time %
Double limb support

RMI (Rivermead mobility index), MAS (modified Ashworth scale), PSV-apeo (postural sway velocity-AP eye open), PSV-mlec (postural sway velocity-ML eye close), BBS (Berg Balance Scale), TUG (Timed up and go test), AP-PSV (anteroposterior postural sway velocity), ML-PSV (mediolateral postural sway velocity), PSVM (postural sway velocity moment), SLSP (single limb support period), GC (gait cycle), DLSP (double limb support period), FMA (Fugl Myer Assessment), SF-36 (Short Form 36 Health Survey), WMFT (Wolf Motor Function Test), RGT (Reach to Grasp Test), FRT (functional reach test), EO-APS (eyes open anterior-posterior sway distance), EO-MLS (eyes open medial-lateral sway distance), EO-TS (eyes open total sway distance), EC-APS (eyes closed anterior-posterior sway distance), EC-MLS (eyes closed medial-lateral sway distance), EC-TS (eyes closed total sway distance), 10-m WV (10-m walking velocity), 10-m WV (10-m walking velocity), BBT (Box and Block Test), MFT (manual function test), PSP L (postural sway path length), PSPL (postural sway path length), PSPL (postural sway path length), APSS (average postural sway speed), FIM (functional independence measure), ECWB COP (eyes-closed wide base), EONB COP (eyes-open narrow base), FRT (functional reach test), JHFT (Jebsen-Taylor hand function test), GPT (grooved pegboard test), MAL-QOM (motor activity log-quality of movement), BI (Barthel index), OBS (Overall balance score), 6MWT (six-minute walk test), 30-s STS (thirty-second sit to stand test), T10-m WT (timed ten-meter walk test), LOS (limit of stability), WMFT (wolf motor function test), WMFT-FAS (functional ability), SSQOL-UL (stroke specific quality of life-upper limb).