Research Article
CyberPsychological Computation on Social Community of Ubiquitous Learning
Table 2
Basic actions and parameters of the learner’s habitual behaviors in cyberspace.
| Number | Actions | Parameters |
| 0 | No action | The object in screen center | 1 | Mouse: click | On a button or link, on another place | 2 | Mouse: scroll | Speed, the object in screen center when stopping scrolling | 3 | Mouse: move | Speed, radius | 4 | Mouse: open a new page | Null | 5 | Mouse: change a page | Null | 6 | Mouse: close a page | Null | 7 | Mouse: store a page | Null | 8 | Keyboard: input | Number of characters | 9 | Keyboard: delete | Number of characters | 10 | Mouse and keyboard: retrieve information | Number of keywords | 11 | Mouse and keyboard: post information on BBS | Number of characters | 12 | Mouse and keyboard: send information to other people | Number of characters, number of receivers | 13 | Mouse and keyboard: chat with other people | Number of characters, number of people chatted with | 14 | Streaming media: voice communication | Acoustic feature parameters | 15 | Streaming media: video communication | Visual feature parameters |
|
|