Research Article
Active Player Modeling in the Iterated Prisoner’s Dilemma
| Player type | Description |
| AllC | (i) Always cooperate |
| CCD | (i) Repeat , and |
| TFT | (i) Mimic opponent’s previous action (ii) The first action is cooperation |
| NoisyTFT | (i) Almost the same as TFT (ii) Action changes with a 10% probability |
| TF2T | (i) after two opponents consecutive cooperation (ii) after two opponents consecutive defections |
| ATFT | (i) Adaptive TFT (, ) (ii) If , then or otherwise |
| ADP | (i) Test , , , , and , , , , when game starts (ii) Choose an action based on payoff |
| Major | (i) Follow opponent’s major actions during the entire game (ii) The first action is cooperation |
| Major 5 | (i) Similar to Major (ii) Considers only the five previous actions |
| FS | (i) Defect with probability p (initial value 0.5) (ii) is probability for opponent defection |
| Pavlovian | (i) Cooperate if my action was the same as that of my opponent in the last turn (ii) Otherwise, defect |
| FTR3 | (i) Use a , and pattern to recognize opponent’s strategy (ii) If opponent’s response is the same as the pattern, cooperate |
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