- About this Journal
- Abstracting and Indexing
- Aims and Scope
- Article Processing Charges
- Articles in Press
- Author Guidelines
- Bibliographic Information
- Citations to this Journal
- Contact Information
- Editorial Board
- Editorial Workflow
- Free eTOC Alerts
- Publication Ethics
- Reviewers Acknowledgment
- Submit a Manuscript
- Subscription Information
- Table of Contents
Education Research International
Volume 2012 (2012), Article ID 961279, 5 pages
doi:10.1155/2012/961279
The Effect of an Educational Computer Game for the Achievement of Factual and Simple Conceptual Knowledge Acquisition
Applied Media and Simulation Games Center, Indiana University of Pennsylvania (IUP), 130 Stouffer Building, Indiana, PA 15705, USA
Received 10 July 2012; Revised 20 September 2012; Accepted 7 November 2012
Academic Editor: Hui-Chun Chu
Copyright © 2012 Luis C. Almeida. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
This paper presents findings of a quantitative investigation of how games affect achievement of an educational objective based on the foundations of information processing. The results suggest that games can be used to assist achievement of classroom content. The results of this experimental quantitative study pointed to the overwhelming evidence that games outperformed the control group (nongames) in the achievement of factual knowledge in a group of freshman education students at a medium-size university.