Research Article
True 4D Image Denoising on the GPU
// Do the filtering for all the time points in the data | for (int t=0; t<DATA_T; t++) |
{
| // Do the filtering for all the slices in the data | for (int z=0; z<DATA_D;z++) | { | // Set the filter responses on the GPU to 0 | Reset<<<dimGrid, dimBlock>>>(d_Filter_Responses); | // Do the filtering for all the time points in the filter | for (int tt=0; tt<FILTER_T; tt++) | { | // Do the filtering for all the slices in the filter | for (int zz=0; zz<FILTER_D; zz++) | { | // Copy the current filter coefficients | // to constant memory on the GPU | CopyFilterCoefficients(zz,tt); | // Do the 2D filtering on the GPU | // and increment the filter responses | // inside the filtering function | Conv2D<<<dimGrid, dimBlock>>>(d_Filter_Responses); | } | } | } |
}
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