International Journal of Computer Games Technology
Volume 2008 (2008), Article ID 539078, 6 pages
doi:10.1155/2008/539078
Research Article
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
1Department of Automation and Applied Informatics, Budapest University of Technology and Economics, Goldman Gyorgy ter 3. IV.em, Budapest H-1111, Hungary
2Informatics, Infolab21, Lancaster University, Lancaster LA1 4WA, UK
Received 26 September 2007; Accepted 12 November 2007
Academic Editor: Kok Wai Wong
Copyright © 2008 Tamas Vajk et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract
Undoubtedly the biggest success amongst the recent games
console releases has been the launch of the Nintendo Wii.
This is arguably due to its most innovative attribute—the
wireless controller or “Wiimote.” The Wiimote can be used
as a versatile game controller, able to detect motion and
rotation in three dimensions which allows for very
innovative game play. Prior to the Wii, and with much less
furor, Nokia launched its 5500 model phone which contains
3D motion sensors. Using the Sensor API library available
for the Symbian OS, this sensor data can be used by
developers to create interesting new control schemes for
mobile games. Whilst 3D motion can be utilized for ondevice
games, in this paper we present a novel system that
connects these phones to large public game screens via
Bluetooth where it becomes a game controller for a
multiplayer game. We illustrate the potential of this system
through a multiplayer driving game using the Microsoft
XNA framework and present preliminary feedback on the
user experience from a public trial which highlights that
these controls can be both intuitive and fun.