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Table of Contents for Year 2009
[32 articles]
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency
, Alf Inge Wang, Martin Jarrett, and Eivind Sorteberg
Volume 2009 (2009), Article ID 530367, 14 pages
Real Time Robot Soccer Game Event Detection Using Finite State Machines with Multiple Fuzzy Logic Probability Evaluators
, Elmer P. Dadios and Soo ho Park
Volume 2009 (2009), Article ID 375905, 12 pages
Cyber Games and Interactive Entertainment
, Suiping Zhou, Zhongke Wu, and Ming-Quan Zhou
Volume 2009 (2009), Article ID 713584, 2 pages
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games
, Romain Pellerin, Chen Yan, Julien Cordry, and Eric Gressier-Soudan
Volume 2009 (2009), Article ID 323095, 9 pages
Gamer's Facial Cloning for Online Interactive Games
, Abdul Sattar, Nicolas Stoiber, Renaud Seguier, and Gaspard Breton
Volume 2009 (2009), Article ID 726496, 16 pages
Long Memory of Pathfinding Aesthetics
, Ron Coleman
Volume 2009 (2009), Article ID 318505, 9 pages
A Facial Expression Parameterization by Elastic Surface Model
, Ken Yano and Koichi Harada
Volume 2009 (2009), Article ID 397938, 11 pages
Testing Metaphorical Educational FPS Games
, John R. Rankin, Sandra Sampayo Vargas, and Paul F. Taylor
Volume 2009 (2009), Article ID 456763, 5 pages
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
, R. Chellali, C. Dumas, Nicolas Mollet, and G. Subileau
Volume 2009 (2009), Article ID 627109, 9 pages
Real Time Animation of Trees Based on BBSC in Computer Games
, Xuefeng Ao, Zhongke Wu, and Mingquan Zhou
Volume 2009 (2009), Article ID 970617, 8 pages
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
, Yongli Hu, Mingquan Zhou, and Zhongke Wu
Volume 2009 (2009), Article ID 609350, 9 pages
Platform for Distributed 3D Gaming
, A. Jurgelionis, P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael, V. Poulopoulos, A. Laikari, P. Perälä, A. De Gloria, and C. Bouras
Volume 2009 (2009), Article ID 231863, 15 pages
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
, Yu Zhang and Edmond C. Prakash
Volume 2009 (2009), Article ID 573924, 15 pages
Fast and Reliable Mouse Picking Using Graphics Hardware
, Hanli Zhao, Xiaogang Jin, Jianbing Shen, and Shufang Lu
Volume 2009 (2009), Article ID 730894, 7 pages
Game Technology for Training and Education
, Rafael Bidarra and Xiaopeng Zhang
Volume 2009 (2009), Article ID 521020, 1 page
A New 3D Model Retrieval Method with Building Blocks
, Mingquan Zhou, Qingsong Huo, Guohua Geng, and Xiaojing Liu
Volume 2009 (2009), Article ID 572030, 6 pages
An Application of a Game Development Framework in Higher Education
, Alf Inge Wang and Bian Wu
Volume 2009 (2009), Article ID 693267, 12 pages
Towards a Serious Game to Help Students Learn Computer Programming
, Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet
Volume 2009 (2009), Article ID 470590, 12 pages
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
, Kevin Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, and Kemper Lewis
Volume 2009 (2009), Article ID 952524, 15 pages
Venation Skeleton-Based Modeling Plant Leaf Wilting
, Shenglian Lu, Chunjiang Zhao, and Xinyu Guo
Volume 2009 (2009), Article ID 890917, 8 pages
Perceptually Valid Facial Expressions for Character-Based Applications
, Ali Arya, Steve DiPaola, and Avi Parush
Volume 2009 (2009), Article ID 462315, 13 pages
Artificial Intelligence for Computer Games
, Abdennour El Rhalibi, Kok Wai Wong, and Marc Price
Volume 2009 (2009), Article ID 251652, 3 pages
Games and Agents: Designing Intelligent Gameplay
, F. Dignum, J. Westra, W. A. van Doesburg, and M. Harbers
Volume 2009 (2009), Article ID 837095, 18 pages
SIDH: A Game-Based Architecture for a Training Simulator
, P. Backlund, H. Engström, M. Gustavsson, M. Johannesson, M. Lebram, and E. Sjörs
Volume 2009 (2009), Article ID 472672, 9 pages
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
, Miguel Frade, F. Fernandez de Vega, and Carlos Cotta
Volume 2009 (2009), Article ID 125714, 13 pages
A Shortest-Path Lyapunov Approach for Forward Decision Processes
, Julio B. Clempner
Volume 2009 (2009), Article ID 162450, 12 pages
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
, Robin Baumgarten, Simon Colton, and Mark Morris
Volume 2009 (2009), Article ID 129075, 10 pages
Performance Simulations of Moving Target Search Algorithms
, Peter K. K. Loh and Edmond C. Prakash
Volume 2009 (2009), Article ID 745219, 6 pages
Fractal Analysis of Stealthy Pathfinding Aesthetics
, Ron Coleman
Volume 2009 (2009), Article ID 670459, 7 pages
Enhancing Artificial Intelligence on a Real Mobile Game
, Fabio Aiolli and Claudio E. Palazzi
Volume 2009 (2009), Article ID 456169, 9 pages
A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
, Johan Hagelbäck and Stefan J. Johansson
Volume 2009 (2009), Article ID 910819, 10 pages
Fine-Tuning Parameters for Emergent Environments in Games Using Artificial Intelligence
, Vishnu Kotrajaras and Tanawat Kumnoonsate
Volume 2009 (2009), Article ID 436732, 9 pages