Research Article
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Table 4
The performance of the five worst players.
| Subject number | 9 | 12 | 14 | 15 | 16 |
| Rooms completed | 10 | 10 | 11 | 10 | 12 | End status | Killed | Killed | Killed | Killed | Killed | Level of expertise | Amateur | Amateur | Amateur | Amateur | Amateur | Number of keys collected | 1 | 1 | 2 | 1 | 2 | Secret passage used? | No | No | No | No | No | Quick access used? (Shortest Path) | No | No | No | No | No | Staircase access used? | No | No | No | No | No | Linear path? | Yes | Yes | Yes | Yes | Yes | Linear path with slight modification | — | — | — | — | — | Lives given | 2 | 2 | 2 | 2 | 2 | Weapon/Health pickup rooms utilised | No | No | No | No | No |
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