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Table of Contents for Year 2011
[11 articles]
Concert Viewing Headphones
, Kazuya Atsuta, Masatoshi Hamanaka, and SeungHee Lee
Volume 2011 (2011), Article ID 612535, 10 pages
Epitomize Your Photos
, Peter Vajda, Ivan Ivanov, Jong-Seok Lee, and Touradj Ebrahimi
Volume 2011 (2011), Article ID 706893, 11 pages
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
, Gregg T. Hanold and Mikel D. Petty
Volume 2011 (2011), Article ID 819746, 15 pages
Immersion in Computer Games: The Role of Spatial Presence and Flow
, David Weibel and Bartholomäus Wissmath
Volume 2011 (2011), Article ID 282345, 14 pages
MovieRemix: Having Fun Playing with Videos
, Nicola Dusi, Maria Federico, and Marco Furini
Volume 2011 (2011), Article ID 857371, 13 pages
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
, Hasti Seifi, Steve DiPaola, and Ali Arya
Volume 2011 (2011), Article ID 164949, 7 pages
Using Game Development to Teach Software Architecture
, Alf Inge Wang and Bian Wu
Volume 2011 (2011), Article ID 920873, 12 pages
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
, Kurt Weissgerber, Gary B. Lamont, Brett J. Borghetti, and Gilbert L. Peterson
Volume 2011 (2011), Article ID 834026, 17 pages
Out of the Cube: Augmented Rubik's Cube
, Oriel Bergig, Eyal Soreq, Nate Hagbi, Kirill Pevzner, Nati Levi, Shoham Blau, Yulia Smelansky, and Jihad El-Sana
Volume 2011 (2011), Article ID 570210, 7 pages
Tactical Agent Personality
, Chek Tien Tan and Ho-lun Cheng
Volume 2011 (2011), Article ID 107160, 16 pages
Issues in the Development of Location-Based Games
, João Tiago Pinheiro Neto Jacob and António Fernando Coelho
Volume 2011 (2011), Article ID 495437, 7 pages