Research Article
Immersion in Computer Games: The Role of Spatial Presence and Flow
Table 1
Bivariate correlations between the measured variables.
| Variables | Mean | Standard deviation | 1 | 2 | 3 | 4 | 5 | 6 |
| (1) Presence | 2.88 | 0.52 | — | .42** | .48** | .40** | .53** | .13 | (2) Flow | 3.10 | 0.62 | | — | .43** | .52** | .50** | .29* | (3) Immersive tendency | 2.94 | 0.45 | | | — | .19 | .19 | .11 | (4) Motivation | 3.24 | 0.55 | | | | — | .32** | .22 | (5) Enjoyment | 2.79 | 0.72 | | | | | — | .15 | (6) Performance | 7.84 | 2.87 | | | | | | — |
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Note: *,**.
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