Research Article

Immersion in Computer Games: The Role of Spatial Presence and Flow

Table 1

Bivariate correlations between the measured variables.

Variables MeanStandard deviation 1 2 3 4 5 6

(1) Presence2.880.52.42**.48**.40**.53**.13
(2) Flow 3.10 0.62.43**.52**.50**.29*
(3) Immersive tendency 2.94 0.45.19.19.11
(4) Motivation3.240.55.32**.22
(5) Enjoyment2.790.72.15
(6) Performance7.842.87

Note: * ,** .