Research Article

Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

Table 2

Sample bot and human realism metric calculations.

TypeVariableNN*MeanSE_MeanStDev

A-BOTBOTHdg(D)255113.171.0216.24
B-NKP5Hdg(D)48416.060.8418.52
B-NKP6Hdg(D)38712.830.254.87
B-NKP13Hdg(D)39711.070.214.23
B-NKP16Hdg(D)41215.930.7916.03
B-NKP17Hdg(D)60314.260.399.51
B-NKP18Hdg(D)56414.290.378.68
C-PartP7Hdg(D)23515.991.3220.26
C-PartP8Hdg(D)45111.600.347.25
C-PartP10Hdg(D)40011.850.285.61
C-PartP14Hdg(D)51511.960.286.24
C-PartP15Hdg(D)48911.940.449.73
D-CompP3Hdg(D)11814.570.879.45
D-CompP4Hdg(D)19012.530.598.09
SLSLhdg(D)21810.410.182.66

Where type is defined by: A-BOT: BOT, B-NK: Human Player No Knowledge, C-Part: Human Player Partial Knowledge, D-Comp: Human Player Complete Knowledge. Variable represents the test run for BOT-BOT Heading, Pxx-Player xx Heading. SL-Straight Line Heading. N: Number of sample points. N*: Number of missing sample points. Mean: Mean of the Variable Heading in Degrees. SE: Mean-Standard Error of the Mean. StDev: Standard Deviation.