Research Article
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Table 2
Sample bot and human realism metric calculations.
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Where type is defined by: A-BOT: BOT, B-NK: Human Player No Knowledge, C-Part: Human Player Partial Knowledge, D-Comp: Human Player Complete Knowledge. Variable represents the test run for BOT-BOT Heading, Pxx-Player xx Heading. SL-Straight Line Heading. N: Number of sample points. N*: Number of missing sample points. Mean: Mean of the Variable Heading in Degrees. SE: Mean-Standard Error of the Mean. StDev: Standard Deviation. |