Table 1: Main motivational elements of the social games.

AuthorsElementsSubelementsExamples

D. H. Shin and Y. J. Shin 2010; Meurs 2011 [5, 16]TimeAsynchronous timeSingle player

Ines and Abdelkader 2011; Benkler 2006; Urista et al. 2009; Joinson 2008; Lucas and Sherry 2004; Hou 2011; Wei et al. 2010 [3, 1720, 22, 32] Social interactionSocial fictitious presenceTo help and to hire friends
Publication of the activitiesWall post, send invitation for friends to play

Ines and Abdelkader 2011; Hamari and Järvinen 2011; Benkler 2006 [3, 15, 17]Materialistic needsRewarding systemDaily bonuses

Ines and Abdelkader 2011; Kollock 1999; Lucas and Sherry 2004; Hamari and Järvinen 2011; Sherry et al. 2006; Hamari and Lehdonvirta 2010 [3, 15, 20, 23, 24, 26]Power needsCompetition
Social status
Ranking, weekly championships
Level

Ines and Abdelkader 2011; Joinson 2008; Kollock 1999 [3, 19, 24] Affective needsCooperationTo help friends
Interest sharingGifts (to donate and to receive presents), group needs

Ines and Abdelkader 2011; Lucas and Sherry 2004 [3, 20]Ambition needsObjectives, challenges, achievements

Ines and Abdelkader 2011; Choi and Kim 2004 [3, 27]Information needsCognitive spontaneity (learning)Feedbacks, tutorials

Schell 2008; Rao 2008; Benkler 2006; Chang and Chin 2011; D. H. Shin and Y. J. Shin 2010; Csikszentmihalyi 1990 [5, 9, 11, 17, 29, 30]Playfulness
Game elementsIntrinsic and extrinsic motivationsArts, sound, gameplay, mechanics, story, fantasy, plot
Flow
Security