- About this Journal ·
- Abstracting and Indexing ·
- Advance Access ·
- Aims and Scope ·
- Article Processing Charges ·
- Articles in Press ·
- Author Guidelines ·
- Bibliographic Information ·
- Citations to this Journal ·
- Contact Information ·
- Editorial Board ·
- Editorial Workflow ·
- Free eTOC Alerts ·
- Publication Ethics ·
- Reviewers Acknowledgment ·
- Submit a Manuscript ·
- Subscription Information ·
- Table of Contents
International Journal of Computer Games Technology
Volume 2012 (2012), Article ID 969785, 13 pages
Building Community and Collaboration Applications for MMOGs
Computer Technology Institute & Press “Diophantus” and Computer Engineering & Informatics Department, University of Patras, N. Kazantzaki, Panepistimioupoli, 26504 Rion, Greece
Received 20 March 2012; Accepted 13 July 2012
Academic Editor: Mark Green
Copyright © 2012 George Adam et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
- S. Ahmad, C. Bouras, R. Hamzaoui et al., “The community network game project: enriching online gamers experience with user generated content,” in Proceedings of the 2nd International Conference Creative Content Technologies (CONTENT '10), Lisbon, Portugal, 2010.
- CNG project—the community network game, 2011, http://www.cng-project.eu/.
- Steam, the ultimate online game platform, http://store.steampowered.com/.
- Xfire gaming simplified, http://www.xfire.com/.
- S. Bergsträber, T. Hildebrandt, C. Rensing, and R. Steinmetz, “Virtual context based services for multiplayer online games to facilitate community participation,” Multimedia Tools and Applications, vol. 45, p. 347, 2009.
- S. Shen and A. Iosup, “The xfire online meta-gaming network: observation and highlevel analysis,” in Proceedings of the International Symposium on Audio-Visual Environments and Games (HAVE '11), Qinhuangdao, China, 2011.
- The CNG Consortium, “D2.10: soa and guideline for technology, ugc, and collaboration tools,” Tech. Rep., CNG Project, 2011, http://www.cng-project.eu/?page_id=59.
- S. Ahmad, C. Bouras, R. Hamzaoui et al., “The community network game project: enhancing collaborative activities in online games,” in Networked & Electronic Media Summit (NEM Summit '10), Barcelona, Spain, 2010.
- Playexpert, home of kochava, gamerdna, and trueoverlay technology, http://www. playxpert.com/.
- Overwolf adds facebook, skype, video recording, messenger and much more to you favorite games!, http://www.overwolf.com/.
- Raptr: What are you playing?, http://raptr.com/.
- The CNG Consortium, “D3.1: system architecture and detailed design of games adaptation, 3d and ugc,” Tech. Rep., CNG Project, 2011.
- Windows live messenger im service, http://messenger.live.com/.
- Google talk, http://www.google.com/talk/start.html.
- The CNG Consortium, “D2.1: users and uses of games and community activities,” Tech. Rep., CNG Project, 2010.
- E. Ferrari, J. Lessiter, and J. Freeman, “Users and uses of multiplayer games and community activities,” in Proceedings of the Networked & Electronic Media Summit (NEM Summit '11), Torino, Italy, 2011.
- The missing ink, http://www.missing-ink.com/.
- Elgg—open source social networking engine, http://elgg.org/.
- Facebook social networking service, http://www.facebook.com/.
- Twitter social networking service,http://www.twitter.com/.
- “Adobe ash multimedia platform software,,” http://blogs.adobe.com/flashplatform/.
- Red5 media server, http://www.red5.org/.
- Google analytics, http://www.google.com/analytics/.
- Google chart tools, http://code.google.com/apis/chart.