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Articles Accepted in Q1 of 2008
Game Portability Using a Service-Oriented Approach
, Ahmed BinSubaih and Steve Maddock
Volume 2008 (2008), Article ID 378485, 7 pages
Ambient Games, Revealing a Route to a World Where Work is Play?
, Mark Eyles and Roger Eglin
Volume 2008 (2008), Article ID 176056, 7 pages
Using a Camera Phone as a Mixed-Reality Laser Cannon
, Fadi Chehimi, Paul Coulton, and Reuben Edwards
Volume 2008 (2008), Article ID 321708, 6 pages
A Real-Time Facial Expression Recognition System for Online Games
, Ce Zhan, Wanqing Li, Philip Ogunbona, and Farzad Safaei
Volume 2008 (2008), Article ID 542918, 7 pages
Story and Recall in First-Person Shooters
, Dan Pinchbeck
Volume 2008 (2008), Article ID 783231, 7 pages
A Gameplay Definition through Videogame Classification
, Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, and Pierre Molinier
Volume 2008 (2008), Article ID 470350, 7 pages
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
, Le Minh Duc, Amandeep Singh Sidhu, and Narendra S. Chaudhari
Volume 2008 (2008), Article ID 873913, 11 pages
Efficient Terrain Triangulation and Modification Algorithms for Game Applications
, Sundar Raman and Zheng Jianmin
Volume 2008 (2008), Article ID 316790, 5 pages