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Articles Accepted in Q2 of 2008
Perception-Based Filtering for MMOGs
, Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, and Jean-Pierre Jessel
Volume 2008 (2008), Article ID 243107, 9 pages
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games
, Paul Coulton, Will Bamford, Keith Cheverst, and Omer Rashid
Volume 2008 (2008), Article ID 192153, 5 pages
High-Level Development of Multiserver Online Games
, Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens Müller-Iden
Volume 2008 (2008), Article ID 327387, 16 pages
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications
, Xin Zhang, Tomás E. Ward, and Séamus McLoone
Volume 2008 (2008), Article ID 371872, 10 pages
Cyber Games and Interactive Entertainment
, Kok Wai Wong, Chun Che Fung, and Arnold Depickere
Volume 2008 (2008), Article ID 739041, 2 pages
Eye Gaze Assistance for a Game-Like Interactive Task
, Tamás (Tom) D. Gedeon, Dingyun Zhu, and B. Sumudu U. Mendis
Volume 2008 (2008), Article ID 623725, 10 pages
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
, S. Cacciaguerra and G. D'Angelo
Volume 2008 (2008), Article ID 642314, 9 pages
Visualization of Online-Game Players Based on Their Action Behaviors
, Ruck Thawonmas and Keita Iizuka
Volume 2008 (2008), Article ID 906931, 9 pages
ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture
, Peter Quax, Jeroen Dierckx, Bart Cornelissen, and Wim Lamotte
Volume 2008 (2008), Article ID 594313, 9 pages
Networking for Computer Games
, Jouni Smed