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Networking for Computer Games
Guest Editor: Jouni Smed- Networking for Computer Games, Jouni Smed
Volume 2008 (2008), Article ID 928712, 1 page - Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications, Xin Zhang, Tomás E. Ward, and Séamus McLoone
Volume 2008 (2008), Article ID 371872, 10 pages - High-Level Development of Multiserver Online Games, Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens Müller-Iden
Volume 2008 (2008), Article ID 327387, 16 pages - ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture, Peter Quax, Jeroen Dierckx, Bart Cornelissen, and Wim Lamotte
Volume 2008 (2008), Article ID 594313, 9 pages - The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses, S. Cacciaguerra and G. D'Angelo
Volume 2008 (2008), Article ID 642314, 9 pages - Visualization of Online-Game Players Based on Their Action Behaviors, Ruck Thawonmas and Keita Iizuka
Volume 2008 (2008), Article ID 906931, 9 pages