Research Article

GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points

Algorithm 1

texture    A=init_attractor_estimate();
texture   D;     / /    destination   texture
do   {    / /    iterative   attractor   refinement
 set_framebuffer(D);     / /    render   to   D
 clear_framebuffer();
 for    (int   i=)   {    / /    loop   over   IFS   maps
  mesh   m=new   mesh(v,v);     / /    v×v   vertices
  for    (int j=)   {    / /    loop over vertices
   vec2   texcoord=Vj;     / /    fixed source
   vec2   geometry=wi(Vj);     / /    destination
   m.add_vertex(texcoord,geometry);
  }
   / /    texture   the   map’s   geometry   using   A
  draw_textured_mesh(A,m);
 }
 A=D;     / /    copy   out   our   new   estimate
}   until    (…   attractor converged   …);