Research Article
GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points
texture A=init_attractor_estimate(); | texture D; destination texture | do { iterative attractor refinement | set_framebuffer(D); render to D | clear_framebuffer(); | for (int i=…) { loop over IFS maps | mesh m=new mesh(v,v); v×v vertices | for (int j=…) { loop over vertices | vec2 texcoord=Vj; fixed source | vec2 geometry=wi(Vj); destination | m.add_vertex(texcoord,geometry); | } | texture the map’s geometry using A | draw_textured_mesh(A,m); | } | A=D; copy out our new estimate | } until (… attractor converged …); |
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