Research Article
GPU-Accelerated Rendering of Unbounded Nonlinear Iterated Function System Fixed Points
vec4 nonlinear_inverse(vec2 destloc) | { // sum up IFS’s density at destloc | vec2 st=P(destloc); // (s,t)=T−1 | vec2 srcloc=…; // V−1(s,t) see Table 2 | return f(+srcloc) // positive branch | + f(−srcloc); // negative branch |
}
| vec4 f(vec2 srcloc) // post-V coordinates | { // return IFS’s density at srcloc | vec2 srctex=T(Minv(srcloc)); // P−1(M−1) | return density(texture2D(src,srctex)); |
}
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