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Journal of Aging Research
Volume 2012 (2012), Article ID 597573, 6 pages
Wii-Fit for Improving Gait and Balance in an Assisted Living Facility: A Pilot Study
1Reynolds Department of Geriatrics, University of Arkansas for Medical Sciences, Little Rock, AR, USA
2Geriatric Research Education and Clinical Center (GRECC), Central Arkansas Veterans Health Administration System, 2200 Fort Roots Drive (3J/NLR), North Little Rock, AR 72114, USA
3Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA
4Department of Family Medicine, University of Nebraska Medical Center, Omaha, NE, USA
5Department of Psychiatry, University of Nebraska Medical Center, Omaha, NE, USA
Received 3 January 2012; Revised 1 March 2012; Accepted 23 March 2012
Academic Editor: James Lindesay
Copyright © 2012 Kalpana P. Padala et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citations to this Article [6 citations]
The following is the list of published articles that have cited the current article.
- Yvonne K. Scherer, Yow-Wu Wu, Kathleen T. Lucke, and Carolyn A. Montgomery, “The feasibility of an intervention combining self-efficacy theory and Wii F it exergames in assisted living residents: A pilot study,” Geriatric Nursing, vol. 34, no. 5, pp. 377–382, 2013.
- Priya V. Mhatre, Iris Vilares, Stacy M. Stibb, Laura Pickering, Christina M. Marciniak, Konrad Kording, and Santiago Toledo, “Wii Fit Balance Board Playing improves Balance and Gait in Parkinson Diseas e,” Pm&R, vol. 5, no. 9, pp. 769–777, 2013.
- María Victoria González López-Arza, Enrique Varela-Donoso, Jesús Montanero-Fernández, Juan Rodríguez-Mansilla, Blanca González-Sánchez, and Luis González López-Arza, “Qigong improves balance in young women: A pilot study,” Journal of Chinese Integrative Medicine, vol. 11, no. 4, pp. 241–245, 2013.
- B. S. Rajaratnam, J. Gui KaiEn, K. Lee JiaLin, Kwek SweeSin, S. Sim FenRu, Lee Enting, E. Ang YiHsia, Ng KeatHwee, Su Yunfeng, W. Woo YingHowe, and S. Teo SiaoTing, “Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?,” Rehabilitation Research and Practice, vol. 2013, pp. 1–6, 2013.
- Alexandra Koenig, Helene Amieva, Sandrine Andrieu, Francois Bremond, Roger Bullock, Mathieu Ceccaldi, Bruno Dubois, Serge Gauthier, Paul-Ariel Kenigsberg, Stephane Nave, Jean M. Orgogozo, Julie Piano, Michel Benoit, Jacques Touchon, Bruno Vellas, Jerome Yesavage, and Valeria Manera, “Recommendations for the use of Serious Games in people with Alzheimer's Dis ease, related disorders and frailty,” Frontiers in Aging Neuroscience, vol. 6, 2014.
- Brian L. Cone, and Brett W. Fling, “Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search",” Journal of Neuroengineering and Rehabilitation, vol. 11, 2014.