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Journal of Aging Research
Volume 2012 (2012), Article ID 597573, 6 pages
Wii-Fit for Improving Gait and Balance in an Assisted Living Facility: A Pilot Study
1Reynolds Department of Geriatrics, University of Arkansas for Medical Sciences, Little Rock, AR, USA
2Geriatric Research Education and Clinical Center (GRECC), Central Arkansas Veterans Health Administration System, 2200 Fort Roots Drive (3J/NLR), North Little Rock, AR 72114, USA
3Department of Psychiatry, University of Arkansas for Medical Sciences, Little Rock, AR, USA
4Department of Family Medicine, University of Nebraska Medical Center, Omaha, NE, USA
5Department of Psychiatry, University of Nebraska Medical Center, Omaha, NE, USA
Received 3 January 2012; Revised 1 March 2012; Accepted 23 March 2012
Academic Editor: James Lindesay
Copyright © 2012 Kalpana P. Padala et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Citations to this Article [26 citations]
The following is the list of published articles that have cited the current article.
- Ying-Yu Chao, Yvonne K. Scherer, Yow-Wu Wu, Kathleen T. Lucke, and Carolyn A. Montgomery, “The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study,” Geriatric Nursing, vol. 34, no. 5, pp. 377–382, 2013.
- Priya V. Mhatre, Iris Vilares, Stacy M. Stibb, Mark V. Albert, Laura Pickering, Christina M. Marciniak, Konrad Kording, and Santiago Toledo, “Wii Fit Balance Board Playing improves Balance and Gait in Parkinson Disease,” Pm&R, vol. 5, no. 9, pp. 769–777, 2013.
- María Victoria González López-Arza, Enrique Varela-Donoso, Jesús Montanero-Fernández, Juan Rodríguez-Mansilla, Blanca González-Sánchez, and Luis González López-Arza, “Qigong improves balance in young women: A pilot study,” Journal of Chinese Integrative Medicine, vol. 11, no. 4, pp. 241–245, 2013.
- B. S. Rajaratnam, J. Gui KaiEn, K. Lee JiaLin, Kwek SweeSin, S. Sim FenRu, Lee Enting, E. Ang YiHsia, Ng KeatHwee, Su Yunfeng, W. Woo YingHowe, and S. Teo SiaoTing, “Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?,” Rehabilitation Research and Practice, vol. 2013, pp. 1–6, 2013.
- Daniel Schoene, Trinidad Valenzuela, Stephen R. Lord, and Eling D. de Bruin, “The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review,” Bmc Geriatrics, vol. 14, 2014.
- Ying-Yu Chao, Yvonne K. Scherer, Carolyn A. Montgomery, Kathleen T. Lucke, and Yow-Wu Wu, “Exergames-Based Intervention for Assisted Living Residents: A Pilot Study,” Journal of Gerontological Nursing, vol. 40, no. 11, pp. 36–43, 2014.
- Philippe H. Robert, Alexandra Koenig, Helene Amieva, Sandrine Andrieu, Francois Bremond, Roger Bullock, Mathieu Ceccaldi, Bruno Dubois, Serge Gauthier, Paul-Ariel Kenigsberg, Stephane Nave, Jean M. Orgogozo, Julie Piano, Michel Benoit, Jacques Touchon, Bruno Vellas, Jerome Yesavage, and Valeria Manera, “Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty,” Frontiers in Aging Neuroscience, vol. 6, 2014.
- Daniel J. Goble, Brian L. Cone, and Brett W. Fling, “Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search",” Journal of Neuroengineering and Rehabilitation, vol. 11, 2014.
- Bita Imam, William C Miller, Heather C Finlayson, Janice J Eng, Michael WC Payne, Tal Jarus, Charles H Goldsmith, and Ian M Mitchell, “A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial,” JMIR Research Protocols, vol. 3, no. 4, pp. e80, 2014.
- Jorge A. Ruivo, “Exergames and Cardiac Rehabilitation A REVIEW,” Journal of Cardiopulmonary Rehabilitation and Prevention, vol. 34, no. 1, pp. 2–20, 2014.
- Shih-Chen Fan, Fong-Chin Su, Sheng-Shiung Chen, Wen-Hsuan Hou, Jui-Sheng Sun, Kung-Heng Chen, Wen-Hsiung Lin, and Shang-Hwa Hsu, “Improved Intrinsic Motivation and Muscle Activation Patterns in Reaching Task Using Virtual Reality Training for Stroke Rehabilitation: A Pilot Randomized Control Trial,” Journal of Medical and Biological Engineering, vol. 34, no. 4, pp. 399–407, 2014.
- Sayed Kazmi, Hassan Ugail, Valerie Lesk, and Ian Palmer, “Interactive Digital Serious Games for the Assessment, Rehabilitation, and Prediction of Dementia,” International Journal of Computer Games Technology, vol. 2014, pp. 1–11, 2014.
- Ying-Yu Chao, Yvonne K. Scherer, and Carolyn A. Montgomery, “Effects of Using Nintendo Wii (TM) Exergames in Older Adults: A Review of the Literature,” Journal Of Aging And Health, vol. 27, no. 3, pp. 379–402, 2015.
- Valeria Manera, Pierre-David Petit, Alexandre Derreumaux, Ivan Orvieto, Matteo Romagnoli, Graham Lyttle, Renaud David, and Philippe H. Robert, “‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study,” Frontiers in Aging Neuroscience, vol. 7, 2015.
- Brian L. Cone, Susan S. Levy, and Daniel J. Goble, “Wii Fit exer-game training improves sensory weighting and dynamic balance in healthy young adults,” Gait & Posture, 2015.
- Caroline Whyatt, Niamh A. Merriman, William R. Young, Fiona N. Newell, and Cathy Craig, “A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults,” Games for Health Journal, 2015.
- Sharmella Roopchand-Martin, Roshé McLean, Carron Gordon, and Gail Nelson, “Balance Training with Wii Fit Plus for Community-Dwelling Persons 60 Years and Older,” Games for Health Journal, pp. 150123111339001, 2015.
- Bertrand Faupin, “Efficacité de la kinésithérapie chez des patients atteints de démences de type Alzheimer. Étude bibliographique,” Kinésithérapie, la Revue, 2016.
- Stefanie Wiloth, Nele Lemke, Christian Werner, and Klaus Hauer, “Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia,” JMIR Serious Games, vol. 4, no. 2, pp. e12, 2016.
- Stefano Negrini, Luciano Bissolotti, Therapist Alessandro Ferraris, Fulvia Noro, Mark D. Bishop, and Jorge Hugo Villafañe, “Nintendo Wii Fit for Balance Rehabilitation in Patients with Parkinson’s Disease: a compartive study,” Journal of Bodywork and Movement Therapies, 2016.
- Renato Sobral Monteiro-Junior, Luiz Felipe da Silva Figueiredo, Paulo de Tarso Maciel-Pinheiro, Erick Lohan Rodrigues Abud, Ana Elisa Mendes Montalvão Braga, Maria Lage Barca, Knut Engedal, Osvaldo José M. Nascimento, Andrea Camaz Deslandes, and Jerson Laks, “Acute effects of exergames on cognitive function of institutionalized older persons: a single-blinded, randomized and controlled pilot study,” Aging Clinical and Experimental Research, 2016.
- M.P. Yagüe Sebastián, M.M. Yagüe Sebastián, A. Lekuona Amiano, and M.C. Sanz Rubio, “Los videojuegos en el tratamiento fisioterápico de la parálisis cerebral,” Fisioterapia, 2016.
- Giorgos Bamparopoulos, Evdokimos Konstantinidis, Charalampos Bratsas, and Panagiotis D. Bamidis, “Towards exergaming commons: composing the exergame ontology for publishing open game data,” Journal of Biomedical Semantics, vol. 7, no. 1, 2016.
- Renato Sobral Monteiro-Junior, Cesar Augusto Otero Vaghetti, Osvaldo Jose M. Nascimento, Jerson Laks, and Andrea Camaz Deslandes, “Exergames: neuroplastic hypothesis about cognitive improvement and biological effects on physical function of institutionalized older persons,” Neural Regeneration Research, vol. 11, no. 2, pp. 201–204, 2016.
- Clare Cutler, Ben Hicks, and Anthea Innes, “Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia?,” Games And Culture, vol. 11, no. 1-2, pp. 104–129, 2016.
- Caleb Ferguson, Patricia M. Davidson, Peter J. Scott, Debra Jackson, and Louise D. Hickman, “Augmented reality, virtual reality and gaming: an integral part of nursing,” Contemporary Nurse, pp. 1–4, 2016.