Research Article

Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes

Table 1

Comparison of the three algorithms on simulation rate.

This paper algorithm[12] Algorithm[8] Algorithm
Particle numberFPSParticle numberFPSParticle numberFPS

2000153.4300068400033
400094.3
800045.2800026
1600026.42000012.72000010
3200014.5
640008.2300006.7
1280003.8