Research Article
Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes
Table 1
Comparison of the three algorithms on simulation rate.
| This paper algorithm | [12] Algorithm | [8] Algorithm | Particle number | FPS | Particle number | FPS | Particle number | FPS |
| 2000 | 153.4 | 3000 | 68 | 4000 | 33 | 4000 | 94.3 | 8000 | 45.2 | 8000 | 26 | 16000 | 26.4 | 20000 | 12.7 | 20000 | 10 | 32000 | 14.5 | 64000 | 8.2 | | | 30000 | 6.7 | 128000 | 3.8 | | | | |
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