(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)
Figure 8:
Dragon image erosion (a/e), dilation (b/f), opening (c/g), and closing (d/h) with a disk of radius 3 pixels. Method of cube with other images in the RGB (a to d) and
(e to h) color spaces, using Euclidean distance.