Research Article

Artificial Bee Colony Algorithm Merged with Pheromone Communication Mechanism for the 0-1 Multidimensional Knapsack Problem

Algorithm 2

ABCPUD-MKP.
1. Initialization: Initialize parameters ( , K and so on;
2. Initial solutions: Randomly generated food sources , K};
3. Loop:
For to do:
{
(1) For to K do: (local searches performed by employed bees)
{Associate each employed bee with a food source and compute its nectar amount;
Find a new in the neighborhood of and compute its nectar amount;
Take the better one in , as a new location of the employed bee;}
(2) For to K do: (further local searches performed by onlooker bees)
  {Select a food source from for every onlooker bee;
  Find a new in the neighborhood of and compute its nectar amount;
Take the better one in , as a new location of the corresponding bees;}
( ) Exploiting new food sources (global searches with a guidance performed by scout bees)
For to K do: (food sources)
   {If then ;
If then
{Abandon food source and the associated employed bee becomes a scout;
= , ;
Repeat (constructing a new solution)
Select an object with given by (2);
Add the object into the current solution: ;
;
Until   is empty
The scout bee becomes again an employed bee;
;}}
( ) Generating, diffusing and updating the pheromone
For each object in
Calculate the according to (7) and (8).
 Select the Top- solutions from this iteration, and obtain ;
For each solution
{For each pair of objects in
.count++;
Calculate the associated distance
Calculate according to (9);}
For each object in
Update the trail level on all objects according to (6) and (10);
(5) Perform the local optimization in 1-1 or 2-1 exchange ways;
(6) Memorize the best food source found so far;
   ;
}
4. Output: Return while the predefined end condition is met.