Abstract

In the recent 20 years, scheduling with learning effect has received considerable attention. However, considering the learning effect along with release time is limited. In light of these observations, in this paper, we investigate a single-machine problem with sum of processing times based learning and ready times where the objective is to minimize the makespan. For solving this problem, we build a branch-and-bound algorithm and a heuristic algorithm for the optimal solution and near-optimal solution, respectively. The computational experiments indicate that the branch-and-bound algorithm can perform well the problem instances up to 24 jobs in terms of CPU time and node numbers, and the average error percentage of the proposed heuristic algorithm is less than 0.5%.

1. Introduction

In the classical scheduling models, most researchers consider that the job processing times are all constant numbers. In fact, it can be seen in many real situations that a production time can be shortened if it is operated later due to the fact that the efficiency of the production facility (e.g., a machine or a worker) continuously improves with time. This situation is named as the “learning effect” in the research community [1, 2]. Furthermore, Biskup [3] provided a survey paper to discuss different learning models in the scheduling research.

More recently, the learning effect has continued to receive a lot of effort. For more recent problems with time-dependent processing times on single-machine settings, we refer readers to Cheng et al. [4], Eren and Güner [5, 6], Eren [7], Janaik and Rudek [8], Toksarı et al. [9], Toksari and Güner [10], Wang and Liu [11], Wang et al. [12], Yin et al. [13], Yin et al. [1417], Wu et al. [1820], Wang et al. [2123], Bai et al. [24], Vahedi-Nouri et al. [25], Lu et al. [26], and so forth.

Meanwhile, the concept of the learning process with ready times is relatively limited. For example, Bachman and Janiak [27] showed that the makespan single-machine job position-based learning problem is NP-hard in the strong sense. Following the same model by Bachman and Janiak [27], Lee et al. [28] built exact and heuristic algorithms to solve the optimal and near-optimal solutions, respectively. Eren [29] formulated a nonlinear mathematical programming model for the single-machine learning scheduling problem with different ready times. Lee et al. [30] explore a single-machine position-based learning scheduling problem with ready times to minimize the sum of makespan and total completion time. Wu and Liu [31] dealt with a single-machine problem with the learning effect and release times where the objective is to minimize the makespan. They proposed a branch-and-bound algorithm and three two-stage heuristic algorithms for the problem. Wu et al. [32] considered a single-machine problem with the sum of processing times based learning effect and release times to minimize the total completion times. They developed a branch-and-bound algorithm for the optimal solution. Then they proposed a simulated-annealing heuristic algorithm for a near-optimal solution. Wu et al. [33] considered a single-machine problem with learning effect and ready times where the objective is to minimize the total weighted completion time. They developed a branch-and-bound algorithm and a simulated annealing algorithm for the problem. Wu et al. [34] considered a single-machine problem with the sum of processing time based learning effect and release times to minimize the total weighted completion times. They developed a branch-and-bound algorithm incorporating with several dominance properties and two lower bounds for the optimal solution and then used a genetic heuristic-based algorithm for a near-optimal solution. J.-B. Wang and J.-J. Wang [35] investigated a single-machine scheduling problem with time-dependent processing times and group technology assumption to minimize the makespan with ready times of the jobs. They showed that the problem can be solved in polynomial time when starting time-dependent processing times and group technology simultaneously.

Besides, Dessouky [36] pointed out the importance of ready time in semiconductor manufacturing where it is common to find newer, more modern machines running side by side with older, less efficient machines which are kept in operation because of high replacement cost. Moreover, all of the above works deal with job position-based learning. Following Kuo and Yang [37] model, in this paper, we explored the jobs with different release times into the sum of processing time based learning mode.

The branch-and-bound method is a general algorithm for finding optimal solutions of various optimization problems. However, the execution time required is impractical when the number of activities increases. Therefore, a branch-and-bound algorithm usually incorporates with dominance properties and lower bounds to derive the optimal solution (Lee et al. [28, 30]). Thus, we also developed a branch-and-bound algorithm incorporating with several dominances and two lower bounds to derive the optimal solution.

This paper is organized as follows. In Section 2, we define the problem formulation. In Section 3, we derive some dominance properties and two lower bounds used in the branch-and-bound method and state the descriptions of the proposed heuristic. In Section 4, we report the results of a computational experiment. Conclusions could be found in the last section.

2. Problem Statement and Notation Definition

Below are stated some notations used throughout the paper. denotes the size number of given jobs., denote the sequences of jobs. denotes the basic processing time of job . denotes the ready time of job . is defined as the completion time of job scheduled in a sequence . denotes the learning effect with . denotes the basic processing time for the job scheduled in the th position in . denotes the ready time of a job scheduled in the th position in . denotes the completion time of a job scheduled in the th position in . denotes a nondecreasing order of processing times . denotes a nondecreasing order of ready times .

At first, we assume that there are given jobs to be operated on a single machine. Let each job have its processing time and a ready time . Due to the learning effect, we assume that the actual processing time of job is if it is scheduled in the th position where is a learning ratio common for all jobs. The objective of this paper is to minimize the makespan of given jobs in a sequence.

3. Solution Methods

Due to the fact that the proposed problem is a difficult one, we attempt to use a branch-and-bound method and a heuristic algorithm for this problem. In order to speed up the searching process, we derive several dominance propositions and two lower bounds used in the branch-and-bound method.

Next, we derive five properties based on a pairwise interchange of two adjacent jobs. The proofs of Propositions 2 to 5 are omitted since they are similar to that of Proposition 1.

Proposition 1. If and , then there is an optimal schedule in which job is scheduled before job .

Proof. Consider two sequences and , where and denote partial sequences. To show that dominates , it suffices to show that . In addition, let be the completion time of the last job in the subsequence . Since , we have After taking the difference of (1) and (2), we haveOn substituting , , and into (3) and simplifying, we obtain Equation (4) can be easily obtained by taking the first and the second derivatives to for , , and , and we have . Therefore, dominates .

Proposition 2. If and , then dominates .

Proposition 3. If and , then there is an optimal schedule in which job is scheduled before job .

Proposition 4. If , , and , then there is an optimal schedule in which job is scheduled before job .

Proposition 5. If and , then there is an optimal schedule in which job is scheduled before job .

In what follows, two more properties to determine the ordering of the remaining unscheduled jobs are developed. Let and be two sequences of jobs in which denotes the scheduled part containing jobs, denotes the unscheduled part, and the jobs in are scheduled in the SPT rule; that is, .

Proposition 6. If there exists job such that , then is a dominated sequence.

Proposition 7. If , then dominates sequences of the type for any unscheduled sequence .

Following that, we will propose two simple lower bounds to curtail the branching tree. According to the definition, the completion time for the th job is given byThe makespan for is easily obtained as follows:According to (6), we have where . In a similar way, we havewhere denote the processing times of the unscheduled jobs arranged in a nondecreasing order.

In order to make the lower bound tighter, we choose the maximum value from (7) and (8) as the lower bound. That is,

A typical approach to a NP-hard problem is to provide a heuristic algorithm. In what follows, a hybrid SPT heuristic algorithm is proposed. Chen et al. [38] used the concept hybrid to move from local optimal solutions to near-optimal solutions. Liu and MacCarthy [39] used to arrange jobs in a nondecreasing order of weight-factors of processing time and their corresponding ready time for jobs for the flow time criterion. Thus, we attempt to adopt a dynamic weight which is dependent on the job size due to learning effect. The steps of the proposed algorithm are described as follows.

The details of the first heuristic algorithm (HA) are provided as shown in Algorithm 1.

Input  , , and ;
For    to    do
 Set
For    to    do
  Choose job from with to be placed job in the ith position
Enddo
enddo
Output and .
End

The complexities of each stage in the proposed heuristic algorithm are . Therefore, the complexity for the proposed heuristic algorithm is .

4. Simulation Results

In this section we conduct a computational experiment to evaluate the performances of all proposed algorithms. All the algorithms were coded in Fortran and run on Compaq Visual Fortran version 6.6 on a 3.4 GHz Pentium 4 CPU with 1 GB RAM on Windows XP. Following Reeves [40] setting, we generated the job processing time from a uniform distribution and generated job ready times from another uniform distribution , where is taken as the values , 0.25, 0.5, 0.75, and 1.

For the branch-and-bound algorithm, we reported the average and the maximum numbers of nodes and the average and the maximum execution time (in seconds). For the heuristic algorithms, we reported the mean and the maximum error percentages. The error is defined aswhere and are the solutions obtained from the heuristic algorithm and the branch-and-bound algorithm, respectively.

To evaluate performances of the proposed propositions and lower bounds, in the first part, we set the number of jobs to 10 and set the learning effect as the value of −0.2. The branch-and-bound algorithm with neither lower bounds nor dominance properties was used as the base, and the dominance properties were included one each time. The results were given in Figure 1. It can be observed that all the proposed propositions are useful in the branch-and-bound algorithm, especially Propositions 1, 6, and 7 and .

To investigate the impact of the control variable , in the second part, we set the number of jobs to 12, the learning effect as the values of −0.05, −0.1, −0.15, and −0.2, and the control variable as the values of and from 0.2 to 1, with a jump of 0.05 each time. For each condition, 1000 instances were randomly generated. The results were summarized in Figures 2 and 3. It can be observed in Figure 2 that when the learning effect is fixed, the average number of nodes in the branch-and-bound algorithm first increases and then decreases as increases. It can be observed that Proposition 7 is useful in that case since the job completion time for the partial scheduled jobs is easily larger than the maximal ready time of the unscheduled jobs in small value case. On the other hand, when the value of becomes larger, Proposition 6 becomes useful in that case. The similar behavior can be seen in Figure 3. The mean error decreased to zero as the value of became larger.

To evaluate the impact of learning effect, in the third part we set the job size to 12, the learning effect to from −0.2 to −0.05 with a jump of 0.025 each time, and to the values of , 0.25, 0.5, 0.75, and 1. We test a total of 35 cases for this part. We generated 1000 instances for each case and summarized the results in Figures 4 and 5. Figure 4 indicated that the mean number of nodes increases as the learning effect becomes strong when , 0.25, and 0.5. As the learning effect is stronger, Proposition 7 is less efficient since it is more difficult for the job completion time to surpass the maximal job ready time. Meanwhile, the mean number of nodes decreases as the learning effect becomes stronger when and 1. When the value of becomes large, Proposition 6 becomes useful. Figure 5 showed that the performance of HA algorithm performs very well with average error of less than 0.0045.

To evaluate the performances of all proposed algorithms over different parameters, in the fourth part we set the number of jobs to 12, 16, 20, and 24, the control variable to the values of , 0.25, 0.5, 0.75, and 1, and the learning effect to the values of −0.05, −0.1, −0.15, and −0.2 (note that if the learning effect took values less than −0.2, then the job processing time would approach zero very fast. Therefore, it was set to take values no less than −0.2). We generated 100 instances randomly for each case and summarized all the results in Table 1.

As shown in Table 1, regardless of or learning rate variations, all the instances at are easily found out to be an optimal solution since Proposition 7 is powerful. On the other hand, the instances easily are solved out when the value of is getting larger due to Proposition 6. It also can be seen that the number of nodes becomes exponentially as the number of jobs increases larger. When fixed , there are 11 cases in which the branch-and-bound algorithm took larger than nodes to solve out the instances. It can be found that the worst performance is located at case with nodes and 8322 seconds. Furthermore, Figure 6 indicated that there is no clear trend. Figure 7 further showed that the branch-and-bound algorithm can solve most of the problems in a reasonable amount of time when the job size is less than or equal to 24, excluding some difficult instances. For the performance of the proposed heuristic algorithm, out of the 80 evaluations, Table 1 indicated that all mean error percentages are less than 0.5%. Even in all difficult cases at the performance of proposed algorithm was not affected. Moreover, HA also was not affected as the values of learning rate or release time vary because all of the maximum values of the worst cases of the algorithms were less than 5%. Thus, HA algorithm is recommended due to its accuracy.

5. Conclusions

In this paper we studied a single-machine scheduling problem to minimize the makespan. We considered job processing times as the decreasing functions of their already processed jobs and all the jobs have their different ready times. Due to the fact that the same problem without a learning effect has been NP-hard one, we then proposed a branch-and-bound algorithm and a heuristic algorithm for this problem.

The results showed that the branch-and-bound algorithm can solve the instances up to , and the proposed heuristic HA is very accurate.

Conflict of Interests

The authors declare that there is no conflict of interests regarding the publication of this paper.

Acknowledgments

The authors are grateful to the editor and two anonymous referees for their constructive comments on the earlier version of their paper. This paper was supported in part by the Ministry of Science and Technology of Taiwan under grant number NSC 102-2221-E-035-070-MY3; MOST 103-2410-H-035-022-MY2.