Research Article
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
Table 1
The transition matrix of the destinations.
| | | Destination 1 | Destination 2 | Destination 3 | Destination 4 |
| Destination 1 | 0 | 0.3 | 0.3 | 0.4 | Destination 2 | 0.3 | 0 | 0.3 | 0.4 | Destination 3 | 0.3 | 0.3 | 0 | 0.4 | Destination 4 | 0.3 | 0.3 | 0.4 | 0 |
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