Research Article
Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation
Table 4
Summary of number of games that could potentially train the required/targeted skills in EyeToy Play and EyeToy Play 2.
| ā | EyeToy Play | EyeToy Play 2 |
| Unilateral reaching | 11 (91.67%) | 10 (83.33%) | Bilateral reaching | 12 (100%) | 8 (66.67%) | Speed | 10 (83.33%) | 11 (91.67%) | Cognition | 8 (66.67%) | 10 (83.33%) | Accuracy | 9 (75.00%) | 11 (91.67%) | Muscular endurance | 9 (75.00%) | 9 (75.00%) | Cardiovascular endurance | 3 (25.00%) | 1 (8.33%) | Eye-hand coordination | 11 (91.67%) | 11 (91.67%) | Strength | 12 (100.00%) | 11 (91.67%) | Knowledge of results: individual action | 12 (100.00%) | 12 (100.00%) | Knowledge of results: Whole game | 12 (100.00%) | 12 (100.00%) | Knowledge of performance | 12 (100.00%) | 11 (91.67%) | Recommendation | 7 (58.33%) | 9 (75.00%) |
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