EURASIP Journal on Wireless Communications and Networking
Volume 2008 (2008), Article ID 318704, 12 pages
doi:10.1155/2008/318704
Research Article

Cores of Cooperative Games in Information Theory

Mokshay Madiman

Department of Statistics, Yale University, 24 Hillhouse Avenue, New Haven, CT 06511, USA

Received 2 September 2007; Revised 18 December 2007; Accepted 3 March 2008

Academic Editor: Liang-Liang Xie

Copyright © 2008 Mokshay Madiman. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

Cores of cooperative games are ubiquitous in information theory and arise most frequently in the characterization of fundamental limits in various scenarios involving multiple users. Examples include classical settings in network information theory such as Slepian-Wolf source coding and multiple access channels, classical settings in statistics such as robust hypothesis testing, and new settings at the intersection of networking and statistics such as distributed estimation problems for sensor networks. Cooperative game theory allows one to understand aspects of all these problems from a fresh and unifying perspective that treats users as players in a game, sometimes leading to new insights. At the heart of these analyses are fundamental dualities that have been long studied in the context of cooperative games; for information theoretic purposes, these are dualities between information inequalities on the one hand and properties of rate, capacity, or other resource allocation regions on the other.