Abstract

The concept of conditional ghost correction is introduced into the vector method of quantitative texture analysis. The mathematical model actually chosen here reduces the texture problem to one of quadratic programming. Thus, a well defined optimization problem has to be solved, the singular system of linear equations governing the correspondence between pole and orientation distribution being reduced to a set of equality constraints of the restated texture problem. This new mathematical approach in terms of the vector method reveals the modeling character of the solution of the texture problem provided by the vector method completely.