A Game Theoretic Sensor Resource Allocation Using Fuzzy Logic
Table 4
(a) Selection of wake-up sensor at UGS for fixed, type-2, and condition-based fuzzy logic: target 1. (b) Selection of wake-up sensor at UGS for fixed, type-2, and condition-based fuzzy logic: target 4. (c) Selection of wake-up sensor at UGS for fixed, type-2, and condition-based fuzzy logic: target 6.
(a)
Initial batt. power
UGS 1
UGS 2
UGS 3
UGS 4
UGS 5
Type-1
Type-1
Type-1
Type-2
Type-2
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
100%
2
2
2
2
2
2
2
2
2
4
4
2
NA
NA
NA
90%
2
2
2
2
2
2
2
2
2
4
4
2
NA
NA
NA
80%
2
2
2
2
2
2
2
2
2
4
4
2
NA
NA
NA
65%
2
2
2
2
2
2
2
2
2
4
4
2
NA
NA
NA
50%
2
2
2
2
2
2
2
2
2
2
2
2
NA
NA
NA
45%
3
3
3
3
3
3
3
3
3
2
2
2
NA
NA
NA
Fuzzy logic: fixed (F), type-2 (T2), or cond.-based (CB).
(b)
Initial batt. power
UGS 1
UGS 2
UGS 3
UGS 4
UGS 5
Type-1
Type-1
Type-1
Type-2
Type-2
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
100%
2
2
2
2
2
2
2
2
2
NA
NA
NA
4
4
2
90%
2
2
2
2
2
2
2
2
2
NA
NA
NA
4
4
2
80%
2
2
2
2
2
2
2
2
2
NA
NA
NA
4
4
2
65%
2
2
2
2
2
2
2
2
2
NA
NA
NA
4
4
2
50%
2
2
2
3
3
3
3
3
3
NA
NA
NA
2
2
2
45%
3
3
3
3
3
3
3
3
3
NA
NA
NA
2
2
2
Fuzzy logic: fixed (F), type-2 (T2), or cond.-based (CB).
(c)
Initial batt. power
UGS 1
UGS 2
UGS 3
UGS 4
UGS 5
Type-1
Type-1
Type-1
Type-2
Type-2
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
F
T2
CB
100%
NA
NA
NA
2
2
2
2
2
2
4
4
2
4
4
2
90%
NA
NA
NA
2
2
2
2
2
2
4
4
2
4
4
2
80%
NA
NA
NA
2
2
2
2
2
2
4
4
2
4
4
2
65%
NA
NA
NA
2
2
2
2
2
2
4
4
2
4
4
2
50%
NA
NA
NA
2
2
3
2
2
3
2
2
2
2
2
2
45%
NA
NA
NA
3
3
3
3
3
3
2
2
2
2
2
2
Fuzzy logic: fixed (F), type-2 (T2), or cond.-based (CB).