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Advances in Human-Computer Interaction
Volume 2008 (2008), Article ID 145363, 14 pages
Research Article

Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality

School of Science for Open and Environmental Systems, Graduate School of Science and Technology, Keio University, 3-14-1 Hiyoshi, Koyoku-ku, Yokohama 223-8522, Japan

Received 1 October 2007; Revised 26 June 2008; Accepted 6 July 2008

Academic Editor: Adrian Cheok

Copyright © 2008 Yuko Uematsu and Hideo Saito. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe the game from favorite view points through a handheld monitor with a web camera. Second application is a bowling system which allows users to roll a real ball down a real bowling lane model on the tabletop and knock down virtual pins. The users watch the virtual pins through the monitor. The lane and the ball are also tracked by vision-based tracking. In those applications, we utilize multiple 2D markers distributed at arbitrary positions and directions. Even though the geometrical relationship among the markers is unknown, we can track the camera in very wide area.