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Advances in Human-Computer Interaction
Volume 2011 (2011), Article ID 684202, 11 pages
Research Article

3D Interactions between Virtual Worlds and Real Life in an E-Learning Community

Department of Computer Science, Chair for Complex Multimedia Application Systems, University of Potsdam, August-Bebel-Straße 89, 14482 Potsdam, Germany

Received 23 September 2010; Revised 31 January 2011; Accepted 7 March 2011

Academic Editor: Jeff Pierce

Copyright © 2011 Ulrike Lucke and Raphael Zender. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world.