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Advances in Human-Computer Interaction
Volume 2012, Article ID 831959, 9 pages
http://dx.doi.org/10.1155/2012/831959
Research Article

Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment

1Clinical Neuropsychology and Simulation (CNS) Lab, Department of Psychology, University of North Texas, Denton, TX 76203, USA
2Institute for Creative Technologies, University of Southern California, Playa Vista, Los Angeles, CA 90094, USA
3Department of Psychology, University of Southern California, Los Angeles, CA 90089, USA

Received 25 March 2012; Accepted 13 September 2012

Academic Editor: Pablo Moreno-Ger

Copyright © 2012 Thomas D. Parsons et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [10 citations]

The following is the list of published articles that have cited the current article.

  • Dongrui Wu, Brent J. Lance, and Thomas D. Parsons, “Collaborative Filtering for Brain-Computer Interaction Using Transfer Learning and Active Class Selection,” Plos One, vol. 8, no. 2, 2013. View at Publisher · View at Google Scholar
  • Thomas D. Parsons, Christopher G. Courtney, Michael E. Dawson, Albert A. Rizzo, and Brian J. Arizmendi, “Visuospatial processing and learning effects in virtual reality based mental rotation and navigational tasks,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8019, no. 1, pp. 75–83, 2013. View at Publisher · View at Google Scholar
  • Christopher G. Courtney, Michael E. Dawson, Albert A. Rizzo, Brian J. Arizmendi, and Thomas D. Parsons, “Predicting navigation performance with psychophysiological responses to threat in a virtual environment,” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 8021, no. 1, pp. 129–138, 2013. View at Publisher · View at Google Scholar
  • Luca Chittaro, Riccardo Sioni, Luca Chittaro, and Riccardo Sioni, “Exploring eye-blink startle response as a physiological measure for affective computing,” 2013 Humaine Association Conference on Affective Computing and Intelligent, pp. 227–232, 2013. View at Publisher · View at Google Scholar
  • Christopher G. Burns, and Stephen H. Fairclough, “Use of Auditory Event-Related Potentials to Measure Immersion during a Computer Game,” International Journal of Human-Computer Studies, 2014. View at Publisher · View at Google Scholar
  • Thomas D. Parsons, “Virtual Reality Exposure Therapy for Anxiety and Specific Phobias,” Encyclopedia of Information Science and Technology, Third Edition, pp. 6475–6483, 2014. View at Publisher · View at Google Scholar
  • Keith Nesbitt, Karen Blackmore, Geoffrey Hookham, Frances Kay-Lambkin, and Peter Wallapp. 401–434, 2015. View at Publisher · View at Google Scholar
  • Frances Kay-Lambkin, Geoffrey Hookham, Karen Blackmore, and Keith Nesbitt, “Using startle probe to compare affect and engagement between a serious game and an online intervention program,” ACM International Conference Proceeding Series, vol. 01-05-, 2016. View at Publisher · View at Google Scholar
  • Artemisa Rocha Dores, Fernando Barbosa, Sandra Guerreiro, Isabel Almeida, and Irene Palmares Carvalho, “Computer-Based Neuropsychological Rehabilitation:,” Encyclopedia of E-Health and Telemedicine, pp. 473–485, 2016. View at Publisher · View at Google Scholar
  • Robert Hubal, and Thomas Parsonspp. 152–185, 2017. View at Publisher · View at Google Scholar