Research Article

Towards a Model of User Experience in Immersive Virtual Environments

Table 3

Evaluation of the modified UXIVE Model.

HFromToEstimateS.E.

Previous relations

1FlowPresence.168.066
1Experience consequenceFlow-.098.046
2EngagementPresence.365∗∗∗.082
3SkillFlow.190.093
3FlowEmotion1.427∗∗∗.298
4Experience consequenceTechnology adoption-.158∗∗.054
4Experience consequenceJudgement-.092.044

Added relations

SkillExperience consequence-.694∗∗∗.208
SkillUsability.328∗∗∗.078
Experience consequenceEmotion-.283∗∗∗.061
EngagementImmersion.924∗∗∗.154
EngagementTechnology adoption.147.074
FlowTechnology adoption.288.128
PresenceEmotion.791∗∗∗.237
PresenceJudgement1.128∗∗∗.293
UsabilityTechnology adoption.430∗∗∗.130

H: hypothesis; S.E.: Standard Error; < 0.05; < 0.01; < 0.001.