Research Article
Towards a Model of User Experience in Immersive Virtual Environments
Table 3
Evaluation of the modified UXIVE Model.
| H | From | To | Estimate | S.E. |
| Previous relations |
| 1 | Flow | Presence | .168∗ | .066 | 1 | Experience consequence | Flow | -.098∗ | .046 | 2 | Engagement | Presence | .365∗∗∗ | .082 | 3 | Skill | Flow | .190∗ | .093 | 3 | Flow | Emotion | 1.427∗∗∗ | .298 | 4 | Experience consequence | Technology adoption | -.158∗∗ | .054 | 4 | Experience consequence | Judgement | -.092∗ | .044 |
| Added relations |
| | Skill | Experience consequence | -.694∗∗∗ | .208 | | Skill | Usability | .328∗∗∗ | .078 | | Experience consequence | Emotion | -.283∗∗∗ | .061 | | Engagement | Immersion | .924∗∗∗ | .154 | | Engagement | Technology adoption | .147∗ | .074 | | Flow | Technology adoption | .288∗ | .128 | | Presence | Emotion | .791∗∗∗ | .237 | | Presence | Judgement | 1.128∗∗∗ | .293 | | Usability | Technology adoption | .430∗∗∗ | .130 |
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H: hypothesis; S.E.: Standard Error; < 0.05; < 0.01; < 0.001. |