About this Journal Submit a Manuscript Table of Contents

Citations to this Journal [265 citations: 1–100 of 248 articles]

Articles published in Advances in Human-Computer Interaction have been cited 265 times. The following is a list of the 248 articles that have cited the articles published in Advances in Human-Computer Interaction.

  • Johanna M. Silvennoinen, and Jussi P. P. Jokinen, “Appraisals of Salient Visual Elements in Web Page Design,” Advances in Human-Computer Interaction, vol. 2016, pp. 1–14, 2016. View at Publisher · View at Google Scholar
  • Ismail Ben Abdallah, Yassine Bouteraa, and Chokri Rekik, “Kinect-Based Sliding Mode Control for Lynxmotion Robotic Arm,” Advances in Human-Computer Interaction, vol. 2016, pp. 1–10, 2016. View at Publisher · View at Google Scholar
  • Xinhao Xu, and Fengfeng Ke, “Designing a Virtual-Reality-Based, Gamelike Math Learning Environment,” American Journal of Distance Education, vol. 30, no. 1, pp. 27–38, 2016. View at Publisher · View at Google Scholar
  • Andreas Sonderegger, Sven Schmutz, and Juergen Sauer, “The influence of age in usability testing,” Applied Ergonomics, vol. 52, pp. 291–300, 2016. View at Publisher · View at Google Scholar
  • Xu Sun, Andrew May, and Qingfeng Wang, “The impact of user- and system-initiated personalization on the user experience at large sports events,” Applied Ergonomics, vol. 54, pp. 1–9, 2016. View at Publisher · View at Google Scholar
  • Thilo Hinterberger, and Elena Fürnrohr, “The Sensorium: Psychophysiological Evaluation of Responses to a Multimodal Neurofeedback Environment,” Applied Psychophysiology and Biofeedback, 2016. View at Publisher · View at Google Scholar
  • Emily L. Horton, Ramkesh Renganathan, Bryan N. Toth, Alexa J. Cohen, Andrea V. Bajcsy, Amelia Bateman, Mathew C. Jennings, Anish Khattar, Ryan S. Kuo, Felix A. Lee, Meilin K. Lim, Laura W. Migasiuk, Amy Zhang, Oliver K. Zhao, and Marcio A. Oliveira, “A Review of Principles in Design and Usability Testing of Tactile Technology for Individuals with Visual Impairments,” Assistive Technology, 2016. View at Publisher · View at Google Scholar
  • Jijun Tong, Qinguang Lin, Ran Xiao, and Lei Ding, “Combining multiple features for error detection and its application in brain–computer interface,” BioMedical Engineering OnLine, vol. 15, no. 1, 2016. View at Publisher · View at Google Scholar
  • Sotiris Avgousti, Eftychios G. Christoforou, Andreas S. Panayides, Sotos Voskarides, Cyril Novales, Laurence Nouaille, Constantinos S. Pattichis, and Pierre Vieyres, “Medical telerobotic systems: current status and future trends,” BioMedical Engineering OnLine, vol. 15, no. 1, 2016. View at Publisher · View at Google Scholar
  • H. Banville, and T.H. Falk, “Recent advances and open challenges in hybrid brain-computer interfacing: a technological review of non-invasive human research,” Brain-Computer Interfaces, pp. 1–38, 2016. View at Publisher · View at Google Scholar
  • Petros Lameras, Sylvester Arnab, Ian Dunwell, Craig Stewart, Samantha Clarke, and Panagiotis Petridis, “Essential features of serious games design in higher education: Linking learning attributes to game mechanics,” British Journal of Educational Technology, 2016. View at Publisher · View at Google Scholar
  • Gina Koch, Bonnie J. Wakefield, Gregory L. Alexander, Melissa A. Wilson, and Colleen Becker, “Usability of American Nurses Association State Web Sites,” CIN: Computers, Informatics, Nursing, vol. 34, no. 5, pp. 215–223, 2016. View at Publisher · View at Google Scholar
  • Jung Ju Choi, and Sonya S. Kwak, “Who is This?: Identity and Presence in Robot-mediated Communication,” Cognitive Systems Research, 2016. View at Publisher · View at Google Scholar
  • Ignas Martišius, and Robertas Damaševičius, “A Prototype SSVEP Based Real Time BCI Gaming System,” Computational Intelligence and Neuroscience, vol. 2016, pp. 1–15, 2016. View at Publisher · View at Google Scholar
  • Hongfei Ji, Jie Li, Rongrong Lu, Rong Gu, Lei Cao, and Xiaoliang Gong, “EEG Classification for Hybrid Brain-Computer Interface Using a Tensor Based Multiclass Multimodal Analysis Scheme,” Computational Intelligence and Neuroscience, vol. 2016, pp. 1–15, 2016. View at Publisher · View at Google Scholar
  • Anissa All, Elena Patricia Nunez Castellar, and Jan Van Looy, “Assessing the effectiveness of digital game-based learning: Best practices,” Computers & Education, vol. 92-93, pp. 90–103, 2016. View at Publisher · View at Google Scholar
  • Luz M. Alonso-Valerdi, David A. Gutiérrez-Begovich, Janet Argüello-García, Francisco Sepulveda, and Ricardo A. Ramírez-Mendoza, “User Experience May be Producing Greater Heart Rate Variability than Motor Imagery Related Control Tasks during the User-System Adaptation in Brain-Computer Interfaces,” Frontiers in Physiology, vol. 7, 2016. View at Publisher · View at Google Scholar
  • Kaiko Kuwamura, Shuichi Nishio, and Shinichi Sato, “Can We Talk through a Robot As if Face-to-Face? Long-Term Fieldwork Using Teleoperated Robot for Seniors with Alzheimer's Disease,” Frontiers in Psychology, vol. 7, 2016. View at Publisher · View at Google Scholar
  • Jennifer Golbeck, and Carman Neustaedter, “Environmental Factors Affecting Where People Geocache,” Future Internet, vol. 8, no. 2, pp. 11, 2016. View at Publisher · View at Google Scholar
  • Evdokimos I. Konstantinidis, Antonis S. Billis, Christos A. Mouzakidis, Vasiliki I. Zilidou, Panagiotis E. Antoniou, and Panagiotis D. Bamidis, “Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens,” IEEE Journal of Biomedical and Health Informatics, vol. 20, no. 1, pp. 189–200, 2016. View at Publisher · View at Google Scholar
  • Carl Westin, Clark Borst, and Brian Hilburn, “Strategic Conformance: Overcoming Acceptance Issues of Decision Aiding Automation?,” IEEE Transactions on Human-Machine Systems, vol. 46, no. 1, pp. 41–52, 2016. View at Publisher · View at Google Scholar
  • Loukianos Spyrou, Yvonne Blokland, Jason Farquhar, and Jorgen Bruhn, “Optimal Multitrial Prediction Combination and Subject-Specific Adaptation for Minimal Training Brain Switch Designs,” IEEE Transactions on Neural Systems and Rehabilitation Engineering, vol. 24, no. 6, pp. 700–709, 2016. View at Publisher · View at Google Scholar
  • Luca Chittaro, “Designing Serious Games for Safety Education: “Learn to Brace” versus Traditional Pictorials for Aircraft Passengers,” IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 5, pp. 1527–1539, 2016. View at Publisher · View at Google Scholar
  • Marie Tahon, and Laurence Devillers, “Towards a Small Set of Robust Acoustic Features for Emotion Recognition: Challenges,” Ieee-Acm Transactions On Audio Speech And Language Processing, vol. 24, no. 1, pp. 16–28, 2016. View at Publisher · View at Google Scholar
  • Theerawit Wilaiprasitporn, Alexandru Popovici, and Tohru Yagi, “Hybrid Brain/Blink Computer Interface toward a Personal Identification Number Application,” IEEJ Transactions on Electronics, Information and Systems, vol. 136, no. 9, pp. 1312–1317, 2016. View at Publisher · View at Google Scholar
  • Andrew Clayphan, Roberto Martinez-Maldonado, Martin Tomitsch, Susan Atkinson, and Judy Kay, “An In-the-Wild Study of Learning to Brainstorm: Comparing Cards, Tabletops and Wall Displays in the Classroom,” Interacting with Computers, pp. iww001, 2016. View at Publisher · View at Google Scholar
  • S. Fletcher-Watson, H. Pain, S. Hammond, A. Humphry, and H. McConachie, “Designing for young children with autism spectrum disorder: A case study of an iPad app,” International Journal of Child-Computer Interaction, 2016. View at Publisher · View at Google Scholar
  • Myounghoon Jeon, “Don’t Cry while You’re Driving: Sad Driving is as Bad as Angry Driving,” International Journal of Human-Computer Interaction, 2016. View at Publisher · View at Google Scholar
  • Genovefa Kefalidou, and Sarah Sharples, “Encouraging serendipity in research: Designing technologies to support connection-making,” International Journal of Human-Computer Studies, vol. 89, pp. 1–23, 2016. View at Publisher · View at Google Scholar
  • Stefano Burigat, and Luca Chittaro, “Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain,” International Journal of Human-Computer Studies, vol. 87, pp. 92–105, 2016. View at Publisher · View at Google Scholar
  • Hege Mari Johnsen, Mariann Fossum, Pirashanthie Vivekananda-Schmidt, Ann Fruhling, and Åshild Slettebø, “Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game,” International Journal of Medical Informatics, vol. 94, pp. 39–48, 2016. View at Publisher · View at Google Scholar
  • Nur Ayalp, Kemal Yildirim, Müge Bozdayi, and Kubulay Cagatay, “Consumers’ evaluations of fitting rooms in retail clothing stores,” International Journal of Retail & Distribution Management, vol. 44, no. 5, pp. 524–539, 2016. View at Publisher · View at Google Scholar
  • Beste Özcan, Daniele Caligiore, Valerio Sperati, Tania Moretta, and Gianluca Baldassarre, “Transitional Wearable Companions: A Novel Concept of Soft Interactive Social Robots to Improve Social Skills in Children with Autism Spectrum Disorder,” International Journal of Social Robotics, 2016. View at Publisher · View at Google Scholar
  • Jed A. Diekfuss, Paul Ward, and Louisa D. Raisbeck, “Attention, workload, and performance: A dual-task simulated shooting study,” International Journal of Sport and Exercise Psychology, pp. 1–15, 2016. View at Publisher · View at Google Scholar
  • Lan Wu, and Ali Akgunduz, “Bio-signal-based geometric modeling application for physically disabled users,” Journal of Intelligent Manufacturing, 2016. View at Publisher · View at Google Scholar
  • Jonathan van 't Riet, Arief Hühn, Paul Ketelaar, Vassilis-Javed Khan, Ruben Konig, Esther Rozendaal, and Panos Markopoulos, “Investigating the effects of location-based advertising in the supermarket: Does goal congruence trump location congruence?,” Journal of Interactive Advertising, pp. 00–00, 2016. View at Publisher · View at Google Scholar
  • Timothy Zeyl, Erwei Yin, Michelle Keightley, and Tom Chau, “Partially supervised P300 speller adaptation for eventual stimulus timing optimization: target confidence is superior to error-related potential score as an uncertain label,” Journal of Neural Engineering, vol. 13, no. 2, pp. 026008, 2016. View at Publisher · View at Google Scholar
  • Ke Lin, Andrea Cinetto, Yijun Wang, Xiaogang Chen, Shangkai Gao, and Xiaorong Gao, “An online hybrid BCI system based on SSVEP and EMG,” Journal of Neural Engineering, vol. 13, no. 2, pp. 026020, 2016. View at Publisher · View at Google Scholar
  • Seth Ketron, Nancy Spears, and Bo Dai, “Overcoming information overload in retail environments: Imagination and sales promotion in a wine context,” Journal of Retailing and Consumer Services, vol. 33, pp. 23–32, 2016. View at Publisher · View at Google Scholar
  • Douglas B. Markant, Azzurra Ruggeri, Todd M. Gureckis, and Fei Xu, “Enhanced Memory as a Common Effect of Active Learning,” Mind, Brain, and Education, 2016. View at Publisher · View at Google Scholar
  • Deepak Ghimire, Joonwhoan Lee, Ze-Nian Li, and Sunghwan Jeong, “Recognition of facial expressions based on salient geometric features and support vector machines,” Multimedia Tools and Applications, 2016. View at Publisher · View at Google Scholar
  • Deepak Ghimire, Sunghwan Jeong, Joonwhoan Lee, and San Hyun Park, “Facial expression recognition based on local region specific features and support vector machines,” Multimedia Tools and Applications, 2016. View at Publisher · View at Google Scholar
  • Rosa Yáñez-Gómez, Daniel Cascado-Caballero, and José-Luis Sevillano, “Academic methods for usability evaluation of serious games: a systematic review,” Multimedia Tools and Applications, 2016. View at Publisher · View at Google Scholar
  • Mahyar Hamedi, Sh-Hussain Salleh, and Alias Mohd Noor, “Electroencephalographic Motor Imagery Brain Connectivity Analysis for BCI: A Review,” Neural Computation, pp. 1–43, 2016. View at Publisher · View at Google Scholar
  • Alkinoos Athanasiou, Manousos A. Klados, Charis Styliadis, Nicolas Foroglou, Konstantinos Polyzoidis, and Panagiotis D. Bamidis, “Investigating the role of alpha and beta rhythms in functional motor networks,” Neuroscience, 2016. View at Publisher · View at Google Scholar
  • Sajid Ali Khan, Ayyaz Hussain, and Muhammad Usman, “Facial expression recognition on real world face images using intelligent techniques: A survey,” Optik - International Journal for Light and Electron Optics, vol. 127, no. 15, pp. 6195–6203, 2016. View at Publisher · View at Google Scholar
  • Robert Albrecht, Riitta Väänänen, and Tapio Lokki, “Guided by music: pedestrian and cyclist navigation with route and beacon guidance,” Personal and Ubiquitous Computing, 2016. View at Publisher · View at Google Scholar
  • Vasanthan Maruthapillai, and Murugappan Murugappan, “Optimal Geometrical Set for Automated Marker Placement to Virtualized Real-Time Facial Emotions,” Plos One, vol. 11, no. 2, 2016. View at Publisher · View at Google Scholar
  • Andrey Eliseyev, and Tetiana Aksenova, “Penalized Multi-Way Partial Least Squares for Smooth Trajectory Decoding from Electrocorticographic (ECoG) Recording,” Plos One, vol. 11, no. 5, 2016. View at Publisher · View at Google Scholar
  • GopalaKrishnan T, and P Sengottuvelan, “A hybrid PSO with Naïve Bayes classifier for disengagement detection in online learning,” Program, vol. 50, no. 2, pp. 215–224, 2016. View at Publisher · View at Google Scholar
  • Lian van Berkel-van Hoof, Daan Hermans, Harry Knoors, and Ludo Verhoeven, “Benefits of augmentative signs in word learning: Evidence from children who are deaf/hard of hearing and children with specific language impairment,” Research in Developmental Disabilities, vol. 59, pp. 338–350, 2016. View at Publisher · View at Google Scholar
  • Guglielmo Gemignani, Roberto Capobianco, Emanuele Bastianelli, Domenico Daniele Bloisi, Luca Iocchi, and Daniele Nardi, “Living with robots: Interactive environmental knowledge acquisition,” Robotics And Autonomous Systems, vol. 78, pp. 1–16, 2016. View at Publisher · View at Google Scholar
  • Eduard Clotet, Dani Martínez, Javier Moreno, Marcel Tresanchez, and Jordi Palacín, “Assistant Personal Robot (APR): Conception and Application of a Tele-Operated Assisted Living Robot,” Sensors, vol. 16, no. 5, pp. 610, 2016. View at Publisher · View at Google Scholar
  • Sagar Singh, Meng-Chen Lo, Vinod Damodaran, Hilton Kaplan, Joachim Kohn, Jeffrey Zahn, and David Shreiber, “Modeling the Insertion Mechanics of Flexible Neural Probes Coated with Sacrificial Polymers for Optimizing Probe Design,” Sensors, vol. 16, no. 3, pp. 330, 2016. View at Publisher · View at Google Scholar
  • Matthew James Knight, and Michael Tlauka, “Interactivity in map learning: The effect of cognitive load,” Spatial Cognition & Computation, pp. 0–0, 2016. View at Publisher · View at Google Scholar
  • Hans G. K. Hummel, Desirée Joosten-ten Brinke, Rob J. Nadolski, and Liesbeth K. J. Baartman, “Content validity of game-based assessment: case study of a serious game for ICT managers in training,” Technology, Pedagogy and Education, pp. 1–16, 2016. View at Publisher · View at Google Scholar
  • Xiang Lu, Linlin Tu, Xinyun Zhou, Naixue Xiong, and Limin Sun, “ViMediaNet: an emulation system for interactive multimedia based telepresence services,” The Journal of Supercomputing, 2016. View at Publisher · View at Google Scholar
  • Sarah Fdili Alaoui, Frederic Bevilacqua, and Christian Jacquemin, “Interactive Visuals as Metaphors for Dance Movement Qualities,” ACM Transactions on Interactive Intelligent Systems, vol. 5, no. 3, pp. 1–24, 2015. View at Publisher · View at Google Scholar
  • Susanna Spinsante, and Ennio Gambi, “NFC-Based User Interface for Smart Environments,” Advances in Human-Computer Interaction, vol. 2015, pp. 1–12, 2015. View at Publisher · View at Google Scholar
  • Hsieh-Chun Hsieh, Hung-Yu Lin, Wen-Hsin Chiu, Ling Fu Meng, and Chun Kai Liu, “Upper-Limb Rehabilitation With Adaptive Video Games for Preschool Children With Developmental Disabilities,” American Journal Of Occupational Therapy, vol. 69, no. 4, 2015. View at Publisher · View at Google Scholar
  • Jérémie Mattout, Margaux Perrin, Olivier Bertrand, and Emmanuel Maby, “Improving BCI performance through co-adaptation: Applications to the P300-speller,” Annals of Physical and Rehabilitation Medicine, 2015. View at Publisher · View at Google Scholar
  • Myounghoon Jeon, Bruce N. Walker, and Thomas M. Gable, “The effects of social interactions with in-vehicle agents on a driver's anger level, driving performance, situation awareness, and perceived workload,” Applied Ergonomics, vol. 50, pp. 185–199, 2015. View at Publisher · View at Google Scholar
  • Ke Lin, Xiaogang Chen, Xiaoshan Huang, Qiang Ding, and Xiaorong Gao, “A Hybrid BCI speller based on the combination of EMG envelopes and SSVEP,” Applied Informatics, vol. 2, no. 1, 2015. View at Publisher · View at Google Scholar
  • Jijun Tong, and Danhua Zhu, “Multi-phase cycle coding for SSVEP based brain-computer interfaces,” Biomedical Engineering Online, vol. 14, 2015. View at Publisher · View at Google Scholar
  • Jeong-Hwan Lim, Jun-Hak Lee, Han-Jeong Hwang, Dong Hwan Kim, and Chang-Hwan Im, “Development of a hybrid mental spelling system combining SSVEP-based brain–computer interface and webcam-based eye tracking,” Biomedical Signal Processing and Control, vol. 21, pp. 99–104, 2015. View at Publisher · View at Google Scholar
  • J. Powers, Kateryna Bieliaieva, Shuohao Wu, and Chang Nam, “The Human Factors and Ergonomics of P300-Based Brain-Computer Interfaces,” Brain Sciences, vol. 5, no. 3, pp. 318–356, 2015. View at Publisher · View at Google Scholar
  • Ioannis Delikostidis, Corné P.J.M. van Elzakker, and Menno-Jan Kraak, “Overcoming challenges in developing more usable pedestrian navigation systems,” Cartography and Geographic Information Science, pp. 1–18, 2015. View at Publisher · View at Google Scholar
  • W. Ben Yahia, F. Vanderhaegen, P. Polet, and N. Tricot, “A(2)PG: alternative action plan generator,” Cognition Technology & Work, vol. 17, no. 1, pp. 95–109, 2015. View at Publisher · View at Google Scholar
  • Allison J. Lazard, and Michael S. Mackert, “e-health first impressions and visual evaluations,” Communication Design Quarterly Review, vol. 3, no. 4, pp. 25–34, 2015. View at Publisher · View at Google Scholar
  • Javier Torrente, Manuel Freire, Pablo Moreno-Ger, and Baltasar Fernández-Manjón, “Evaluation of semi-automatically generated accessible interfaces for educational games,” Computers & Education, vol. 83, pp. 103–117, 2015. View at Publisher · View at Google Scholar
  • Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, and Nicolas Vibert, “Player–video game interaction: A systematic review of current concepts,” Computers in Human Behavior, vol. 48, pp. 366–381, 2015. View at Publisher · View at Google Scholar
  • Christian Sebastian Loh, Yanyan Sheng, and I-Hung Li, “Predicting expert-novice performance as serious games analytics with objective-oriented and navigational action sequences,” Computers In Human Behavior, vol. 49, pp. 147–155, 2015. View at Publisher · View at Google Scholar
  • Luca Chittaro, and Riccardo Sioni, “Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack,” Computers In Human Behavior, vol. 50, pp. 508–519, 2015. View at Publisher · View at Google Scholar
  • Kai Kaspar, Ricardo Ramos Gameiro, and Peter König, “Feeling good, searching the bad: Positive priming increases attention and memory for negative stimuli on webpages,” Computers in Human Behavior, vol. 53, pp. 332–343, 2015. View at Publisher · View at Google Scholar
  • Mirjam Seckler, Klaus Opwis, and Alexandre N. Tuch, “Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users’ visual aesthetic perception,” Computers in Human Behavior, vol. 49, pp. 375–389, 2015. View at Publisher · View at Google Scholar
  • Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, and Carmen Sceppa, “Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games,” Entertainment Computing, vol. 11, pp. 1–19, 2015. View at Publisher · View at Google Scholar
  • Jan B. F. van Erp, and Alexander Toet, “Social Touch in Human–Computer Interaction,” Frontiers in Digital Humanities, vol. 2, 2015. View at Publisher · View at Google Scholar
  • Sabine Weyand, and Tom Chau, “Correlates of Near-Infrared Spectroscopy Brain–Computer Interface Accuracy in a Multi-Class Personalization Framework,” Frontiers in Human Neuroscience, vol. 9, 2015. View at Publisher · View at Google Scholar
  • Byron V. Galbraith, Frank H. Guenther, and Massimiliano Versace, “A neural network-based exploratory learning and motor planning system for co-robots,” Frontiers in Neurorobotics, vol. 9, 2015. View at Publisher · View at Google Scholar
  • Patrick Grüneberg, Hideki Kadone, and Kenji Suzuki, “Voluntary initiation of movement: multifunctional integration of subjective agency,” Frontiers in Psychology, vol. 6, 2015. View at Publisher · View at Google Scholar
  • Ashley B. Craig, Melissa E. DeRosier, and Yayoi Watanabe, “Differences Between Japanese and U.S. Children's Performance on “Zoo U”: A Game-Based Social Skills Assessment,” Games for Health Journal, pp. 150414062655007, 2015. View at Publisher · View at Google Scholar
  • Anne Immonen, Pekka Paakkonen, and Eila Ovaska, “Evaluating the Quality of Social Media Data in Big Data Architecture,” Ieee Access, vol. 3, pp. 2028–2043, 2015. View at Publisher · View at Google Scholar
  • Mimma Nardelli, Gaetano Valenza, Alberto Greco, Antonio Lanata, and Enzo Pasquale Scilingo, “Recognizing Emotions Induced by Affective Sounds through Heart Rate Variability,” IEEE Transactions on Affective Computing, vol. 6, no. 4, pp. 385–394, 2015. View at Publisher · View at Google Scholar
  • J. Fernando Sánchez-Rada, and Carlos A. Iglesias, “Onyx: A Linked Data approach to emotion representation,” Information Processing & Management, 2015. View at Publisher · View at Google Scholar
  • Asbjørn Følstad, Ida Maria Haugstveit, Knut Kvale, and Amela Karahasanovic, “Design Feedback From Users Through an Online Social Platform: Benefits and Limitations,” Interacting with Computers, vol. 28, no. 4, pp. 421–436, 2015. View at Publisher · View at Google Scholar
  • Kaiko Kuwamura, Takashi Minato, Shuichi Nishio, and Hiroshi Ishiguro, “Inconsistency of personality evaluation caused by appearance gap in robotic telecommunication*,” Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems, vol. 16, no. 2, pp. 249–271, 2015. View at Publisher · View at Google Scholar
  • Riccardo Muradore, Paolo Fiorini, Gokhan Akgun, Duygun Erol Barkana, Marcello Bonfe, Fabrizio Borierol, Andrea Caprara, Giacomo De Rossi, Riccardo Dodi, Ole Jakob Elle, Federica Ferraguti, Lorenza Gasperottil, Roger Gassert, Kim Mathiassen, Dilla Handini, Olivier Lambercy, Lin Lil, Maarja Kruusmaal, Auralius Oberman Manurung, Giovanni Meruzzi, Ho Quoc Phuong Nguyen, Nicola Freda, Gianluca Riolfo, Asko Ristolainen, Alberto Sanna, Cristian Secchi, Marco Torsello, and Asim Evren Yantacil, “Development of a Cognitive Robotic System for Simple Surgical Tasks,” International Journal Of Advanced Robotic Systems, vol. 12, 2015. View at Publisher · View at Google Scholar
  • Ilsun Rhiu, Sanghyun Kwon, Sangwoo Bahn, Myung Hwan Yun, and Wooyeon Yu, “Research Issues in Smart Vehicles and Elderly Drivers: A Literature Review,” International Journal of Human-Computer Interaction, vol. 31, no. 10, pp. 635–666, 2015. View at Publisher · View at Google Scholar
  • Jeffrey C. Zemla, Chad C. Tossell, Philip Kortum, and Michael D. Byrne, “A Bayesian approach to predicting website revisitation on mobile phones,” International Journal of Human-Computer Studies, 2015. View at Publisher · View at Google Scholar
  • Robert A. Paauwe, Johan F. Hoorn, Elly A. Konijn, and David V. Keyson, “Designing Robot Embodiments for Social Interaction: Affordances Topple Realism and Aesthetics,” International Journal of Social Robotics, 2015. View at Publisher · View at Google Scholar
  • Gan Ma, Junyao Gao, Zhangguo Yu, Xuechao Chen, Qiang Huang, and Yunhui Liu, “Development of a Socially Interactive System with Whole-Body Movements for BHR-4,” International Journal of Social Robotics, 2015. View at Publisher · View at Google Scholar
  • J. Alfredo Sanchez, Ximena Cortes, Oleg Starostenko, Ofelia Cervantes, and Wanggen Wan, “An extensible platform for seamless integration and management of applications for emotion sensing and interpretation,” Journal Of Ambient Intelligence And Smart Environments, vol. 7, no. 1, pp. 5–19, 2015. View at Publisher · View at Google Scholar
  • Francisco Antunes, Manuela Freire, and João Paulo Costa, “Semantic web and decision support systems,” Journal of Decision Systems, pp. 1–15, 2015. View at Publisher · View at Google Scholar
  • Bogdan Kreczmer, Filip Grzeszczak, Dorota Szczesniak-Stanczyk, Krzysztof Arent, and Bartlomiej Stanczyk, “Video Conferencing Applications for ReMeDi Robotic System,” Journal Of Medical Imaging And Health Informatics, vol. 5, no. 8, pp. 1622–1630, 2015. View at Publisher · View at Google Scholar
  • Eda Akman Aydın, Ömer Faruk Bay, and İnan Güler, “Implementation of an Embedded Web Server Application for Wireless Control of Brain Computer Interface Based Home Environments,” Journal of Medical Systems, vol. 40, no. 1, 2015. View at Publisher · View at Google Scholar
  • Pablo F Diez, Agustina Garcés Correa, Lorena Orosco, Eric Laciar, and Vicente Mut, “Attention-level transitory response: a novel hybrid BCI approach,” Journal of Neural Engineering, vol. 12, no. 5, pp. 056007, 2015. View at Publisher · View at Google Scholar
  • Pedro Alves Nogueira, Luís Filipe Teófilo, and Pedro Brandão Silva, “Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing game,” Journal on Multimodal User Interfaces, 2015. View at Publisher · View at Google Scholar
  • Adriana Pena Perez Negron, Nora Edith Rangel Bernal, and Graciela Lara Lopez, “Nonverbal interaction contextualized in collaborative virtual environments,” Journal On Multimodal User Interfaces, vol. 9, no. 3, pp. 253–260, 2015. View at Publisher · View at Google Scholar
  • Anna F. Cord, Franz Roessiger, and Nina Schwarz, “Geocaching data as an indicator for recreational ecosystem services in urban areas: Exploring spatial gradients, preferences and motivations,” Landscape And Urban Planning, vol. 144, pp. 151–162, 2015. View at Publisher · View at Google Scholar
  • Hanem M. Shehab, and E. Michael Nussbaum, “Cognitive load of critical thinking strategies,” Learning and Instruction, vol. 35, pp. 51–61, 2015. View at Publisher · View at Google Scholar