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Citations to this Journal [442 citations: 1–100 of 415 articles]

Articles published in Advances in Human-Computer Interaction have been cited 442 times. The following is a list of the 415 articles that have cited the articles published in Advances in Human-Computer Interaction.

  • Magalie Ochs, Catherine Pelachaud, and Gary McKeown, “A user perception-based approach to create smiling embodied conversational agents,” ACM Transactions on Interactive Intelligent Systems, vol. 7, no. 1, 2017. View at Publisher · View at Google Scholar
  • Lars-Ola Bligård, Helena Strömberg, and MariAnne Karlsson, “Developers as Users: Exploring the Experiences of Using a New Theoretical Method for Usability Assessment,” Advances in Human-Computer Interaction, vol. 2017, pp. 1–13, 2017. View at Publisher · View at Google Scholar
  • Heike Winschiers-Theophilus, Tariq Zaman, and Colin Stanley, “A classification of cultural engagements in community technology design: introducing a transcultural approach,” Ai & Society, 2017. View at Publisher · View at Google Scholar
  • Andreas K. Orphanides, and Chang S. Nam, “Touchscreen interfaces in context: A systematic review of research into touchscreens across settings, populations, and implementations,” Applied Ergonomics, vol. 61, pp. 116–143, 2017. View at Publisher · View at Google Scholar
  • Hongyu Shi, Chengyu Liu, Fei Li, and Licai Yang, “Differences in photoplethysmography morphological features and feature time series between two opposite emotions: Happiness and sadness,” Artery Research, vol. 18, pp. 7–13, 2017. View at Publisher · View at Google Scholar
  • Salama A. Mostafa, Mohd Sharifuddin Ahmad, and Aida Mustapha, “Adjustable autonomy: a systematic literature review,” Artificial Intelligence Review, 2017. View at Publisher · View at Google Scholar
  • Morton Ann Gernsbacher, Adam R Raimond, Jennifer L Stevenson, Jilana S Boston, and Bev Harp, “Do puzzle pieces and autism puzzle piece logos evoke negative associations?,” Autism, pp. 136236131772712, 2017. View at Publisher · View at Google Scholar
  • Felipe Alves Araujo, Fabricio Lima Brasil, Allison Candido Lima Santos, Luzenildo de Sousa Batista Junior, Savio Pereira Fonseca Dutra, and Carlos Eduardo Coelho Freire Batista, “Auris System: Providing Vibrotactile Feedback for Hearing Impaired Population,” BioMed Research International, vol. 2017, pp. 1–9, 2017. View at Publisher · View at Google Scholar
  • Alkinoos Athanasiou, Ioannis Xygonakis, Niki Pandria, Panagiotis Kartsidis, George Arfaras, Kyriaki Rafailia Kavazidi, Nicolas Foroglou, Alexander Astaras, and Panagiotis D. Bamidis, “Towards Rehabilitation Robotics: Off-the-Shelf BCI Control of Anthropomorphic Robotic Arms,” BioMed Research International, vol. 2017, pp. 1–17, 2017. View at Publisher · View at Google Scholar
  • Jaeyoung Shin, Klaus-Robert Müller, Christoph H. Schmitz, Do-Won Kim, and Han-Jeong Hwang, “Evaluation of a Compact Hybrid Brain-Computer Interface System,” BioMed Research International, vol. 2017, pp. 1–11, 2017. View at Publisher · View at Google Scholar
  • Satoshi Suzuki, “Optimized statistical parametric mapping procedure for NIRS data contaminated by motion artifacts,” Brain Informatics, 2017. View at Publisher · View at Google Scholar
  • Andrea Baumann, Dina Idriss-Wheeler, Jennifer Blythe, and Paul Rizk, “Developing a Web Site: A Strategy for Employment Integration of Internationally Educated Nurses,” Canadian Journal of Nursing Research, vol. 47, no. 4, pp. 7–20, 2017. View at Publisher · View at Google Scholar
  • Jeremiah D. Still, “Web page attentional priority model,” Cognition, Technology & Work, 2017. View at Publisher · View at Google Scholar
  • Byeongnam Kim, Laehyun Kim, Yun-Hee Kim, and Sun K. Yoo, “Cross-Association Analysis of EEG and EMG Signals According to Movement Intention State,” Cognitive Systems Research, 2017. View at Publisher · View at Google Scholar
  • Steffi De Jans, Klara Van Geit, Verolien Cauberghe, Liselot Hudders, and Marijke De Veirman, “Using games to raise awareness: How to co-design serious mini-games?,” Computers & Education, 2017. View at Publisher · View at Google Scholar
  • Juan Antonio Caballero Hernández, Manuel Palomo Duarte, and Juan Manuel Dodero Beardo, “Skill assessment in learning experiences based on serious games: A systematic mapping study,” Computers & Education, 2017. View at Publisher · View at Google Scholar
  • Upasna Bhandari, Tillmann Neben, Klarissa Chang, and Wen Yong Chua, “Effects of Interface Design Factors on Affective Responses and Quality Evaluations in Mobile Applications,” Computers in Human Behavior, 2017. View at Publisher · View at Google Scholar
  • Arief Ernst Hühn, Vassilis-Javed Khan, Paul Ketelaar, Jonathan van 't Riet, Ruben Konig, Esther Rozendaal, Nikolaos Batalas, and Panos Markopoulos, “Does location congruence matter? A field study on the effects of location-based advertising on perceived AD intrusiveness, relevance & value,” Computers in Human Behavior, 2017. View at Publisher · View at Google Scholar
  • Manuel Ninaus, Kristian Kiili, Jake McMullen, and Korbinian Moeller, “Assessing fraction knowledge by a digital game,” Computers in Human Behavior, vol. 70, pp. 197–206, 2017. View at Publisher · View at Google Scholar
  • Zarwina Yusoff, Amirrudin Kamsin, Shahaboddin Shamshirband, and Anthony T. Chronopoulos, “A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy,” Education and Information Technologies, 2017. View at Publisher · View at Google Scholar
  • Simon Enjalbert, and Frédéric Vanderhaegen, “A hybrid reinforced learning system to estimate resilience indicators,” Engineering Applications of Artificial Intelligence, vol. 64, pp. 295–301, 2017. View at Publisher · View at Google Scholar
  • Nicola Dusi, Ilaria Ferretti, and Marco Furini, “A Transmedia Storytelling System To Transform Recorded Film Memories Into Visual History,” Entertainment Computing, 2017. View at Publisher · View at Google Scholar
  • Rui Azevedo Antunes, Luís Brito Palma, Fernando Vieira Coito, and Hermínio Duarteramos, “A fuzzy approach towards inductive transfer and human–machine interface control design,” Evolving Systems, 2017. View at Publisher · View at Google Scholar
  • Lorraine Perronnet, Anatole Lécuyer, Marsel Mano, Elise Bannier, Fabien Lotte, Maureen Clerc, and Christian Barillot, “Unimodal Versus Bimodal EEG-fMRI Neurofeedback of a Motor Imagery Task,” Frontiers in Human Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Stefano Lasaponara, Federica Mauro, Filippo Carducci, Patrizio Paoletti, Mario Tombini, Carlo C. Quattrocchi, Carlo A. Mallio, Yuri Errante, Laura Scarciolla, and Tal D. Ben-Soussan, “Increased Alpha Band Functional Connectivity Following the Quadrato Motor Training: A Longitudinal Study,” Frontiers in Human Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Alistair C. McConnell, Marta Vallejo, Renan Cipriano Moioli, Fabricio L. Brasil, Nicola Secciani, Markus P. Nemitz, Cecile P. Riquart, David W. Corne, Patricia A. Vargas, and Adam A. Stokes, “SOPHIA: Soft Orthotic Physiotherapy Hand Interactive Aid,” Frontiers in Mechanical Engineering, vol. 3, 2017. View at Publisher · View at Google Scholar
  • Ivo Käthner, Sebastian Halder, Christoph Hintermüller, Arnau Espinosa, Christoph Guger, Felip Miralles, Eloisa Vargiu, Stefan Dauwalder, Xavier Rafael-Palou, Marc Solà, Jean M. Daly, Elaine Armstrong, Suzanne Martin, and Andrea Kübler, “A Multifunctional Brain-Computer Interface Intended for Home Use: An Evaluation with Healthy Participants and Potential End Users with Dry and Gel-Based Electrodes,” Frontiers in Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Saugat Bhattacharyya, Amit Konar, D. N. Tibarewala, and Mitsuhiro Hayashibe, “A Generic Transferable EEG Decoder for Online Detection of Error Potential in Target Selection,” Frontiers in Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Patrick P. Weis, and Cornelia Herbert, “Bodily Reactions to Emotional Words Referring to Own versus Other People’s Emotions,” Frontiers in Psychology, vol. 8, 2017. View at Publisher · View at Google Scholar
  • Paul Adam Bremner, Oya Celiktutan, and Hatice Gunes, “Personality Perception of Robot Avatar Teleoperators in Solo and Dyadic Tasks,” Frontiers in Robotics and AI, vol. 4, 2017. View at Publisher · View at Google Scholar
  • Moayad Mokatren, Tsvi Kuflik, and Ilan Shimshoni, “Exploring the potential of a mobile eye tracker as an intuitive indoor pointing device: A case study in cultural heritage,” Future Generation Computer Systems, 2017. View at Publisher · View at Google Scholar
  • Muneeba Raja, Anja Exler, Samuli Hemminki, Shin’ichi Konomi, Stephan Sigg, and Sozo Inoue, “Towards pervasive geospatial affect perception,” GeoInformatica, 2017. View at Publisher · View at Google Scholar
  • Uriel Martinez-Hernandez, Luke W. Boorman, and Tony J. Prescott, “Multisensory Wearable Interface for Immersion and Telepresence in Robotics,” IEEE Sensors Journal, vol. 17, no. 8, pp. 2534–2541, 2017. View at Publisher · View at Google Scholar
  • Kamrad Khoshhal Roudposhti, Jorge Dias, Paulo Peixoto, Vangelis Metsis, and Urbano Nunes, “A Multilevel Body Motion-Based Human Activity Analysis Methodology,” IEEE Transactions on Cognitive and Developmental Systems, vol. 9, no. 1, pp. 16–29, 2017. View at Publisher · View at Google Scholar
  • Michael Callaghan, Maggi Savin-Baden, Niall McShane, and Augusto Gomez Eguiluz, “Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education,” IEEE Transactions on Emerging Topics in Computing, vol. 5, no. 1, pp. 77–83, 2017. View at Publisher · View at Google Scholar
  • Yassine Bouteraa, and Ismail Ben Abdallah, “A gesture-based telemanipulation control for a robotic arm with biofeedback-based grasp.,” Industrial Robot: An International Journal, pp. 00–00, 2017. View at Publisher · View at Google Scholar
  • Alessandro Di Nuovo, Frank Broz, Ning Wang, Tony Belpaeme, Angelo Cangelosi, Ray Jones, Raffaele Esposito, Filippo Cavallo, and Paolo Dario, “The multi-modal interface of Robot-Era multi-robot services tailored for the elderly,” Intelligent Service Robotics, 2017. View at Publisher · View at Google Scholar
  • Natasa Koceska, Saso Koceski, Vasko Sazdovski, and Domenico Ciambrone, “Robotic Assistant for Elderly Care – Development and Evaluation,” International Journal of Automation Technology, vol. 11, no. 3, pp. 425–432, 2017. View at Publisher · View at Google Scholar
  • Xu Zhiqiang, Haidong Li, and Jialiang He, “A novel medical human-computer interaction platform based on Kinect depth image analysis refactoring and neural network,” International Journal of Biomedical Engineering and Technology, vol. 23, no. 2-4, pp. 315–334, 2017. View at Publisher · View at Google Scholar
  • Rajesh Singla, and Sagar Jatana, “The types of hybrid modalities in brain-computer interface systems: A review,” International Journal of Biomedical Engineering and Technology, vol. 23, no. 1, pp. 48–58, 2017. View at Publisher · View at Google Scholar
  • Li Li, Maojuan Peng, Nan Jiang, and Rob Law, “An empirical study on the influence of economy hotel website quality on online booking intentions,” International Journal of Hospitality Management, vol. 63, pp. 1–10, 2017. View at Publisher · View at Google Scholar
  • Julie A. Adams, and Sean T. Hayes, “Control-display ratio enhancements for mobile interaction,” International Journal of Human Computer Studies, vol. 99, pp. 57–71, 2017. View at Publisher · View at Google Scholar
  • Ashwag Alasmari, and Lina Zhou, “The Effects of Visualization and Synchronization on Clustered-Based Mobile Web Search,” International Journal of Human–Computer Interaction, pp. 1–12, 2017. View at Publisher · View at Google Scholar
  • Michael Minge, and Manfred Thüring, “Hedonic and Pragmatic Halo Effects at Early Stages of User Experience,” International Journal of Human-Computer Studies, 2017. View at Publisher · View at Google Scholar
  • Jennifer Brade, Mario Lorenz, Marc Busch, Niels Hammer, Manfred Tscheligi, and Philipp Klimant, “Being There Again – Presence in Real and Virtual Environments and its Relation to Usability and User Experience Using a Mobile Navigation Task,” International Journal of Human-Computer Studies, 2017. View at Publisher · View at Google Scholar
  • Nicole C. Krämer, Gale Lucas, Lea Schmitt, and Jonathan Gratch, “Social Snacking with a virtual agent – On the interrelation of need to belong and effects of social responsiveness when interacting with artificial entities,” International Journal of Human-Computer Studies, 2017. View at Publisher · View at Google Scholar
  • Peter F. Renshaw, and Mark W. Wiggins, “The predictive utility of cue utilization and spatial aptitude in small Visual Line-Of-Sight rotary-wing Remotely Piloted Aircraft operations,” International Journal of Industrial Ergonomics, vol. 61, pp. 47–61, 2017. View at Publisher · View at Google Scholar
  • John Nikko Alvarez, Rex P. Bringula, Maron Angelo Evangelista, and Richard B. So, “Learner-interface interactions with mobile-Assisted learning in mathematics: Effects on and relationship with mathematics performance,” International Journal of Mobile and Blended Learning, vol. 9, no. 1, pp. 34–48, 2017. View at Publisher · View at Google Scholar
  • Qingfeng Wang, Xu Sun, and Andrew May, “Investigation of the role of mobile personalisation at large sports events,” International Journal of Mobile Human Computer Interaction, vol. 9, no. 1, pp. 1–15, 2017. View at Publisher · View at Google Scholar
  • Boris Yazmir, and Miriam Reiner, “I act, therefore I err: EEG correlates of success and failure in a virtual throwing game,” International Journal of Psychophysiology, 2017. View at Publisher · View at Google Scholar
  • Stefanie Baisch, Thorsten Kolling, Arthur Schall, Saskia Rühl, Stefanie Selic, Ziyon Kim, Holger Rossberg, Barbara Klein, Johannes Pantel, Frank Oswald, and Monika Knopf, “Acceptance of Social Robots by Elder People: Does Psychosocial Functioning Matter?,” International Journal of Social Robotics, 2017. View at Publisher · View at Google Scholar
  • Javier Izquierdo-Reyes, Ricardo A. Ramirez-Mendoza, and Martin R. Bustamante-Bello, “A study of the effects of advanced driver assistance systems alerts on driver performance,” International Journal on Interactive Design and Manufacturing (IJIDeM), 2017. View at Publisher · View at Google Scholar
  • Melissa E. DeRosier, and James M. Thomas, “Establishing the criterion validity of Zoo U's game-based social emotional skills assessment for school-based outcomes,” Journal of Applied Developmental Psychology, 2017. View at Publisher · View at Google Scholar
  • Nélio Silva de Souza, Ana Martins, Caroline Ferreira, Yasmin Motizuki, Christiano Machado, Marco Orsini, Marco Leite, and Victor Bastos, “Effect of Cervical Kinesthetic Motor Imagery on Postural Control of Healthy Young Adults with Fear of Falling,” Journal of Functional Morphology and Kinesiology, vol. 2, no. 2, pp. 21, 2017. View at Publisher · View at Google Scholar
  • Leandro Arthur Diehl, Rodrigo Martins Souza, Pedro Alejandro Gordan, Roberto Zonato Esteves, and Izabel Cristina Meister Coelho, “InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians,” Journal of Medical Internet Research, vol. 19, no. 3, pp. e72, 2017. View at Publisher · View at Google Scholar
  • Teng Ma, Hui Li, Lili Deng, Hao Yang, Xulin Lv, Peiyang Li, Fali Li, Rui Zhang, Tiejun Liu, Dezhong Yao, and Peng Xu, “The hybrid BCI system for movement control by combining motor imagery and moving onset visual evoked potential,” Journal of Neural Engineering, vol. 14, no. 2, pp. 026015, 2017. View at Publisher · View at Google Scholar
  • John M Egan, Gerard M Loughnane, Helen Fletcher, Emma Meade, and Edmund C Lalor, “A gaze independent hybrid-BCI based on visual spatial attention,” Journal of Neural Engineering, vol. 14, no. 4, pp. 046006, 2017. View at Publisher · View at Google Scholar
  • Emery Schubert, Sergio Canazza, Giovanni De Poli, and Antonio Rodà, “Algorithms can Mimic Human Piano Performance: The Deep Blues of Music,” Journal of New Music Research, pp. 1–12, 2017. View at Publisher · View at Google Scholar
  • Kathryn L. Lookadoo, Eryn N. Bostwick, Ryan Ralston, Francisco Javier Elizondo, Scott Wilson, Tarren J. Shaw, and Matthew L. Jensen, ““I Forgot I Wasn’t Saving the World”: the Use of Formative and Summative Assessment in Instructional Video Games for Undergraduate Biology,” Journal of Science Education and Technology, 2017. View at Publisher · View at Google Scholar
  • Kathryn A. Boys, Katherine DuBreuil White, and Gordon Groover, “Fostering rural and agricultural tourism: exploring the potential of geocaching,” Journal of Sustainable Tourism, pp. 1–20, 2017. View at Publisher · View at Google Scholar
  • Reut Sadia, Shlomo Bekhor, and Abishai Polus, “Speed Variation For Different Drivers, Situations, And Road Geometry; Simulator And Survey Analysis,” Journal of Transportation Safety & Security, pp. 0–0, 2017. View at Publisher · View at Google Scholar
  • Yuya Chiba, Takashi Nose, and Akinori Ito, “Cluster-based approach to discriminate the user’s state whether a user is embarrassed or thinking to an answer to a prompt,” Journal on Multimodal User Interfaces, 2017. View at Publisher · View at Google Scholar
  • Jacek Sliwinski, Mary Katsikitis, and Christian Martyn Jones, “A Review of Interactive Technologies as Support Tools for the Cultivation of Mindfulness,” Mindfulness, 2017. View at Publisher · View at Google Scholar
  • Armir Bujari, Marco Furini, Federica Mandreoli, Riccardo Martoglia, Manuela Montangero, and Daniele Ronzani, “Standards, Security and Business Models: Key Challenges for the IoT Scenario,” Mobile Networks and Applications, 2017. View at Publisher · View at Google Scholar
  • Anwar Saeed, Ayoub Al-Hamadi, and Heiko Neumann, “Facial point localization via neural networks in a cascade regression framework,” Multimedia Tools and Applications, 2017. View at Publisher · View at Google Scholar
  • Amol Patwardhan, “Three-Dimensional, Kinematic, Human Behavioral Pattern-Based Features for Multimodal Emotion Recognition,” Multimodal Technologies and Interaction, vol. 1, no. 3, pp. 19, 2017. View at Publisher · View at Google Scholar
  • Miriam Reiner, Dror D. Lev, and Amit Rosen, “Theta neurofeedback effects on motor memory consolidation and performance accuracy: An apparent paradox?,” Neuroscience, 2017. View at Publisher · View at Google Scholar
  • Jonas L. Isaksen, Ali Mohebbi, and Sadasivan Puthusserypady, “Optimal pseudorandom sequence selection for online c-VEP based BCI control applications,” Plos One, vol. 12, no. 9, pp. e0184785, 2017. View at Publisher · View at Google Scholar
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  • Stefanie Sohn, Barbara Seegebarth, and Madleen Moritz, “The Impact of Perceived Visual Complexity of Mobile Online Shops on User's Satisfaction,” Psychology & Marketing, vol. 34, no. 2, pp. 195–214, 2017. View at Publisher · View at Google Scholar
  • William Gu, Gerald Seet, and Nadia Magnenat-Thalmanna, “Perception-Link Behavior Model: Supporting a Novel Operator Interface for a Customizable Anthropomorphic Telepresence Robot,” Robotics, vol. 6, no. 3, pp. 16, 2017. View at Publisher · View at Google Scholar
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  • Frank Ulrich, and Niels Henrik Helms, “Creating Evaluation Profiles for Games Designed to Be Fun: An Interpretive Framework for Serious Game Mechanics,” Simulation & Gaming, pp. 104687811770984, 2017. View at Publisher · View at Google Scholar
  • Anne Immonen, Eila Ovaska, and Tuomas Paaso, “Towards certified open data in digital service ecosystems,” Software Quality Journal, 2017. View at Publisher · View at Google Scholar
  • Yirong Xia, Licai Yang, Xueqin Mao, Dingchang Zheng, and Chengyu Liu, “Quantification of vascular function changes under different emotion states: A pilot study,” Technology and Health Care, vol. 25, no. 3, pp. 447–456, 2017. View at Publisher · View at Google Scholar
  • Gabriella Cortellessa, Francesca Fracasso, Alessandra Sorrentino, Andrea Orlandini, Giulio Bernardi, Luca Coraci, Riccardo De Benedictis, and Amedeo Cesta, “ROBIN, a Telepresence Robot to Support Older Users Monitoring and Social Inclusion: Development and Evaluation,” Telemedicine and e-Health, 2017. View at Publisher · View at Google Scholar
  • Bineet Kaur, Garima Joshi, and Renu Vig, “Indian sign language recognition using Krawtchouk moment-based local features,” The Imaging Science Journal, pp. 1–9, 2017. View at Publisher · View at Google Scholar
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  • Xinhao Xu, and Fengfeng Ke, “Designing a Virtual-Reality-Based, Gamelike Math Learning Environment,” American Journal of Distance Education, vol. 30, no. 1, pp. 27–38, 2016. View at Publisher · View at Google Scholar
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