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Citations to this Journal [339 citations: 1–100 of 318 articles]

Articles published in Advances in Human-Computer Interaction have been cited 339 times. The following is a list of the 318 articles that have cited the articles published in Advances in Human-Computer Interaction.

  • Lars-Ola Bligård, Helena Strömberg, and MariAnne Karlsson, “Developers as Users: Exploring the Experiences of Using a New Theoretical Method for Usability Assessment,” Advances in Human-Computer Interaction, vol. 2017, pp. 1–13, 2017. View at Publisher · View at Google Scholar
  • Andreas K. Orphanides, and Chang S. Nam, “Touchscreen interfaces in context: A systematic review of research into touchscreens across settings, populations, and implementations,” Applied Ergonomics, vol. 61, pp. 116–143, 2017. View at Publisher · View at Google Scholar
  • Jaeyoung Shin, Klaus-Robert Müller, Christoph H. Schmitz, Do-Won Kim, and Han-Jeong Hwang, “Evaluation of a Compact Hybrid Brain-Computer Interface System,” BioMed Research International, vol. 2017, pp. 1–11, 2017. View at Publisher · View at Google Scholar
  • Andrea Baumann, Dina Idriss-Wheeler, Jennifer Blythe, and Paul Rizk, “Developing a Web Site: A Strategy for Employment Integration of Internationally Educated Nurses,” Canadian Journal of Nursing Research, vol. 47, no. 4, pp. 7–20, 2017. View at Publisher · View at Google Scholar
  • Byeongnam Kim, Laehyun Kim, Yun-Hee Kim, and Sun K. Yoo, “Cross-Association Analysis of EEG and EMG Signals According to Movement Intention State,” Cognitive Systems Research, 2017. View at Publisher · View at Google Scholar
  • Steffi De Jans, Klara Van Geit, Verolien Cauberghe, Liselot Hudders, and Marijke De Veirman, “Using games to raise awareness: How to co-design serious mini-games?,” Computers & Education, 2017. View at Publisher · View at Google Scholar
  • Juan Antonio Caballero Hernández, Manuel Palomo Duarte, and Juan Manuel Dodero Beardo, “Skill assessment in learning experiences based on serious games: A systematic mapping study,” Computers & Education, 2017. View at Publisher · View at Google Scholar
  • Manuel Ninaus, Kristian Kiili, Jake McMullen, and Korbinian Moeller, “Assessing fraction knowledge by a digital game,” Computers in Human Behavior, vol. 70, pp. 197–206, 2017. View at Publisher · View at Google Scholar
  • Arief Ernst Hühn, Vassilis-Javed Khan, Paul Ketelaar, Jonathan van 't Riet, Ruben Konig, Esther Rozendaal, Nikolaos Batalas, and Panos Markopoulos, “Does location congruence matter? A field study on the effects of location-based advertising on perceived AD intrusiveness, relevance & value,” Computers in Human Behavior, 2017. View at Publisher · View at Google Scholar
  • Zarwina Yusoff, Amirrudin Kamsin, Shahaboddin Shamshirband, and Anthony T. Chronopoulos, “A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy,” Education and Information Technologies, 2017. View at Publisher · View at Google Scholar
  • Nicola Dusi, Ilaria Ferretti, and Marco Furini, “A Transmedia Storytelling System To Transform Recorded Film Memories Into Visual History,” Entertainment Computing, 2017. View at Publisher · View at Google Scholar
  • Rui Azevedo Antunes, Luís Brito Palma, Fernando Vieira Coito, and Hermínio Duarteramos, “A fuzzy approach towards inductive transfer and human–machine interface control design,” Evolving Systems, 2017. View at Publisher · View at Google Scholar
  • Lorraine Perronnet, Anatole Lécuyer, Marsel Mano, Elise Bannier, Fabien Lotte, Maureen Clerc, and Christian Barillot, “Unimodal Versus Bimodal EEG-fMRI Neurofeedback of a Motor Imagery Task,” Frontiers in Human Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Saugat Bhattacharyya, Amit Konar, D. N. Tibarewala, and Mitsuhiro Hayashibe, “A Generic Transferable EEG Decoder for Online Detection of Error Potential in Target Selection,” Frontiers in Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Ivo Käthner, Sebastian Halder, Christoph Hintermüller, Arnau Espinosa, Christoph Guger, Felip Miralles, Eloisa Vargiu, Stefan Dauwalder, Xavier Rafael-Palou, Marc Solà, Jean M. Daly, Elaine Armstrong, Suzanne Martin, and Andrea Kübler, “A Multifunctional Brain-Computer Interface Intended for Home Use: An Evaluation with Healthy Participants and Potential End Users with Dry and Gel-Based Electrodes,” Frontiers in Neuroscience, vol. 11, 2017. View at Publisher · View at Google Scholar
  • Paul Adam Bremner, Oya Celiktutan, and Hatice Gunes, “Personality Perception of Robot Avatar Teleoperators in Solo and Dyadic Tasks,” Frontiers in Robotics and AI, vol. 4, 2017. View at Publisher · View at Google Scholar
  • Muneeba Raja, Anja Exler, Samuli Hemminki, Shin’ichi Konomi, Stephan Sigg, and Sozo Inoue, “Towards pervasive geospatial affect perception,” GeoInformatica, 2017. View at Publisher · View at Google Scholar
  • Uriel Martinez-Hernandez, Luke W. Boorman, and Tony J. Prescott, “Multisensory Wearable Interface for Immersion and Telepresence in Robotics,” IEEE Sensors Journal, vol. 17, no. 8, pp. 2534–2541, 2017. View at Publisher · View at Google Scholar
  • Kamrad Khoshhal Roudposhti, Jorge Dias, Paulo Peixoto, Vangelis Metsis, and Urbano Nunes, “A Multilevel Body Motion-Based Human Activity Analysis Methodology,” IEEE Transactions on Cognitive and Developmental Systems, vol. 9, no. 1, pp. 16–29, 2017. View at Publisher · View at Google Scholar
  • Michael Callaghan, Maggi Savin-Baden, Niall McShane, and Augusto Gomez Eguiluz, “Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education,” IEEE Transactions on Emerging Topics in Computing, vol. 5, no. 1, pp. 77–83, 2017. View at Publisher · View at Google Scholar
  • Natasa Koceska, Saso Koceski, Vasko Sazdovski, and Domenico Ciambrone, “Robotic Assistant for Elderly Care – Development and Evaluation,” International Journal of Automation Technology, vol. 11, no. 3, pp. 425–432, 2017. View at Publisher · View at Google Scholar
  • Li Li, Maojuan Peng, Nan Jiang, and Rob Law, “An empirical study on the influence of economy hotel website quality on online booking intentions,” International Journal of Hospitality Management, vol. 63, pp. 1–10, 2017. View at Publisher · View at Google Scholar
  • Ashwag Alasmari, and Lina Zhou, “The Effects of Visualization and Synchronization on Clustered-Based Mobile Web Search,” International Journal of Human–Computer Interaction, pp. 1–12, 2017. View at Publisher · View at Google Scholar
  • Jennifer Brade, Mario Lorenz, Marc Busch, Niels Hammer, Manfred Tscheligi, and Philipp Klimant, “Being There Again – Presence in Real and Virtual Environments and its Relation to Usability and User Experience Using a Mobile Navigation Task,” International Journal of Human-Computer Studies, 2017. View at Publisher · View at Google Scholar
  • Boris Yazmir, and Miriam Reiner, “I act, therefore I err: EEG correlates of success and failure in a virtual throwing game,” International Journal of Psychophysiology, 2017. View at Publisher · View at Google Scholar
  • Stefanie Baisch, Thorsten Kolling, Arthur Schall, Saskia Rühl, Stefanie Selic, Ziyon Kim, Holger Rossberg, Barbara Klein, Johannes Pantel, Frank Oswald, and Monika Knopf, “Acceptance of Social Robots by Elder People: Does Psychosocial Functioning Matter?,” International Journal of Social Robotics, 2017. View at Publisher · View at Google Scholar
  • Javier Izquierdo-Reyes, Ricardo A. Ramirez-Mendoza, and Martin R. Bustamante-Bello, “A study of the effects of advanced driver assistance systems alerts on driver performance,” International Journal on Interactive Design and Manufacturing (IJIDeM), 2017. View at Publisher · View at Google Scholar
  • Melissa E. DeRosier, and James M. Thomas, “Establishing the criterion validity of Zoo U's game-based social emotional skills assessment for school-based outcomes,” Journal of Applied Developmental Psychology, 2017. View at Publisher · View at Google Scholar
  • Leandro Arthur Diehl, Rodrigo Martins Souza, Pedro Alejandro Gordan, Roberto Zonato Esteves, and Izabel Cristina Meister Coelho, “InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians,” Journal of Medical Internet Research, vol. 19, no. 3, pp. e72, 2017. View at Publisher · View at Google Scholar
  • Teng Ma, Hui Li, Lili Deng, Hao Yang, Xulin Lv, Peiyang Li, Fali Li, Rui Zhang, Tiejun Liu, Dezhong Yao, and Peng Xu, “The hybrid BCI system for movement control by combining motor imagery and moving onset visual evoked potential,” Journal of Neural Engineering, vol. 14, no. 2, pp. 026015, 2017. View at Publisher · View at Google Scholar
  • John M Egan, Gerard M Loughnane, Helen Fletcher, Emma Meade, and Edmund C Lalor, “A gaze independent hybrid-BCI based on visual spatial attention,” Journal of Neural Engineering, vol. 14, no. 4, pp. 046006, 2017. View at Publisher · View at Google Scholar
  • Emery Schubert, Sergio Canazza, Giovanni De Poli, and Antonio Rodà, “Algorithms can Mimic Human Piano Performance: The Deep Blues of Music,” Journal of New Music Research, pp. 1–12, 2017. View at Publisher · View at Google Scholar
  • Kathryn A. Boys, Katherine DuBreuil White, and Gordon Groover, “Fostering rural and agricultural tourism: exploring the potential of geocaching,” Journal of Sustainable Tourism, pp. 1–20, 2017. View at Publisher · View at Google Scholar
  • Reut Sadia, Shlomo Bekhor, and Abishai Polus, “Speed Variation For Different Drivers, Situations, And Road Geometry; Simulator And Survey Analysis,” Journal of Transportation Safety & Security, pp. 0–0, 2017. View at Publisher · View at Google Scholar
  • Yuya Chiba, Takashi Nose, and Akinori Ito, “Cluster-based approach to discriminate the user’s state whether a user is embarrassed or thinking to an answer to a prompt,” Journal on Multimodal User Interfaces, 2017. View at Publisher · View at Google Scholar
  • Jacek Sliwinski, Mary Katsikitis, and Christian Martyn Jones, “A Review of Interactive Technologies as Support Tools for the Cultivation of Mindfulness,” Mindfulness, 2017. View at Publisher · View at Google Scholar
  • Armir Bujari, Marco Furini, Federica Mandreoli, Riccardo Martoglia, Manuela Montangero, and Daniele Ronzani, “Standards, Security and Business Models: Key Challenges for the IoT Scenario,” Mobile Networks and Applications, 2017. View at Publisher · View at Google Scholar
  • Anwar Saeed, Ayoub Al-Hamadi, and Heiko Neumann, “Facial point localization via neural networks in a cascade regression framework,” Multimedia Tools and Applications, 2017. View at Publisher · View at Google Scholar
  • Inchul Choi, Ilsun Rhiu, Yushin Lee, Myung Hwan Yun, and Chang S. Nam, “A systematic review of hybrid brain-computer interfaces: Taxonomy and usability perspectives,” Plos One, vol. 12, no. 4, pp. e0176674, 2017. View at Publisher · View at Google Scholar
  • Stefanie Sohn, Barbara Seegebarth, and Madleen Moritz, “The Impact of Perceived Visual Complexity of Mobile Online Shops on User's Satisfaction,” Psychology & Marketing, vol. 34, no. 2, pp. 195–214, 2017. View at Publisher · View at Google Scholar
  • Rizwan Naqvi, Muhammad Arsalan, and Kang Park, “Fuzzy System-Based Target Selection for a NIR Camera-Based Gaze Tracker,” Sensors, vol. 17, no. 4, pp. 862, 2017. View at Publisher · View at Google Scholar
  • Frank Ulrich, and Niels Henrik Helms, “Creating Evaluation Profiles for Games Designed to Be Fun: An Interpretive Framework for Serious Game Mechanics,” Simulation & Gaming, pp. 104687811770984, 2017. View at Publisher · View at Google Scholar
  • Bineet Kaur, Garima Joshi, and Renu Vig, “Indian sign language recognition using Krawtchouk moment-based local features,” The Imaging Science Journal, pp. 1–9, 2017. View at Publisher · View at Google Scholar
  • Bineet Kaur, Garima Joshi, and Renu Vig, “Identification of ISL Alphabets Using Discrete Orthogonal Moments,” Wireless Personal Communications, 2017. View at Publisher · View at Google Scholar
  • Carlos Francisco Bitencourt Jorge, and Michael J.D. Sutton, “Funification 2.0,” World Journal of Science, Technology and Sustainable Development, vol. 14, no. 2/3, pp. 84–110, 2017. View at Publisher · View at Google Scholar
  • Jennifer Pearson, Simon Robinson, and Matt Jones, “Exploring Low-Cost, Internet-Free Information Access for Resource-Constrained Communities,” ACM Transactions on Computer-Human Interaction, vol. 23, no. 6, pp. 1–34, 2016. View at Publisher · View at Google Scholar
  • Johanna M. Silvennoinen, and Jussi P. P. Jokinen, “Appraisals of Salient Visual Elements in Web Page Design,” Advances in Human-Computer Interaction, vol. 2016, pp. 1–14, 2016. View at Publisher · View at Google Scholar
  • Ismail Ben Abdallah, Yassine Bouteraa, and Chokri Rekik, “Kinect-Based Sliding Mode Control for Lynxmotion Robotic Arm,” Advances in Human-Computer Interaction, vol. 2016, pp. 1–10, 2016. View at Publisher · View at Google Scholar
  • Xinhao Xu, and Fengfeng Ke, “Designing a Virtual-Reality-Based, Gamelike Math Learning Environment,” American Journal of Distance Education, vol. 30, no. 1, pp. 27–38, 2016. View at Publisher · View at Google Scholar
  • Andreas Sonderegger, Sven Schmutz, and Juergen Sauer, “The influence of age in usability testing,” Applied Ergonomics, vol. 52, pp. 291–300, 2016. View at Publisher · View at Google Scholar
  • Xu Sun, Andrew May, and Qingfeng Wang, “The impact of user- and system-initiated personalization on the user experience at large sports events,” Applied Ergonomics, vol. 54, pp. 1–9, 2016. View at Publisher · View at Google Scholar
  • Thilo Hinterberger, and Elena Fürnrohr, “The Sensorium: Psychophysiological Evaluation of Responses to a Multimodal Neurofeedback Environment,” Applied Psychophysiology and Biofeedback, 2016. View at Publisher · View at Google Scholar
  • Emily L. Horton, Ramkesh Renganathan, Bryan N. Toth, Alexa J. Cohen, Andrea V. Bajcsy, Amelia Bateman, Mathew C. Jennings, Anish Khattar, Ryan S. Kuo, Felix A. Lee, Meilin K. Lim, Laura W. Migasiuk, Amy Zhang, Oliver K. Zhao, and Marcio A. Oliveira, “A Review of Principles in Design and Usability Testing of Tactile Technology for Individuals with Visual Impairments,” Assistive Technology, 2016. View at Publisher · View at Google Scholar
  • Jijun Tong, Qinguang Lin, Ran Xiao, and Lei Ding, “Combining multiple features for error detection and its application in brain–computer interface,” BioMedical Engineering OnLine, vol. 15, no. 1, 2016. View at Publisher · View at Google Scholar
  • Sotiris Avgousti, Eftychios G. Christoforou, Andreas S. Panayides, Sotos Voskarides, Cyril Novales, Laurence Nouaille, Constantinos S. Pattichis, and Pierre Vieyres, “Medical telerobotic systems: current status and future trends,” BioMedical Engineering OnLine, vol. 15, no. 1, 2016. View at Publisher · View at Google Scholar
  • H. Banville, and T.H. Falk, “Recent advances and open challenges in hybrid brain-computer interfacing: a technological review of non-invasive human research,” Brain-Computer Interfaces, pp. 1–38, 2016. View at Publisher · View at Google Scholar
  • Petros Lameras, Sylvester Arnab, Ian Dunwell, Craig Stewart, Samantha Clarke, and Panagiotis Petridis, “Essential features of serious games design in higher education: Linking learning attributes to game mechanics,” British Journal of Educational Technology, 2016. View at Publisher · View at Google Scholar
  • Gina Koch, Bonnie J. Wakefield, Gregory L. Alexander, Melissa A. Wilson, and Colleen Becker, “Usability of American Nurses Association State Web Sites,” CIN: Computers, Informatics, Nursing, vol. 34, no. 5, pp. 215–223, 2016. View at Publisher · View at Google Scholar
  • Sevi Merter, and Deniz Hasırcı, “A participatory product design process with children with autism spectrum disorder,” CoDesign, pp. 1–18, 2016. View at Publisher · View at Google Scholar
  • Jung Ju Choi, and Sonya S. Kwak, “Who is This?: Identity and Presence in Robot-mediated Communication,” Cognitive Systems Research, 2016. View at Publisher · View at Google Scholar
  • Mark Sagar, Mike Seymour, and Annette Henderson, “Creating connection with autonomous facial animation,” Communications of the ACM, vol. 59, no. 12, pp. 82–91, 2016. View at Publisher · View at Google Scholar
  • Hongfei Ji, Jie Li, Rongrong Lu, Rong Gu, Lei Cao, and Xiaoliang Gong, “EEG Classification for Hybrid Brain-Computer Interface Using a Tensor Based Multiclass Multimodal Analysis Scheme,” Computational Intelligence and Neuroscience, vol. 2016, pp. 1–15, 2016. View at Publisher · View at Google Scholar
  • Ignas Martišius, and Robertas Damaševičius, “A Prototype SSVEP Based Real Time BCI Gaming System,” Computational Intelligence and Neuroscience, vol. 2016, pp. 1–15, 2016. View at Publisher · View at Google Scholar
  • Anissa All, Elena Patricia Nunez Castellar, and Jan Van Looy, “Assessing the effectiveness of digital game-based learning: Best practices,” Computers & Education, vol. 92-93, pp. 90–103, 2016. View at Publisher · View at Google Scholar
  • Luz M. Alonso-Valerdi, David A. Gutiérrez-Begovich, Janet Argüello-García, Francisco Sepulveda, and Ricardo A. Ramírez-Mendoza, “User Experience May be Producing Greater Heart Rate Variability than Motor Imagery Related Control Tasks during the User-System Adaptation in Brain-Computer Interfaces,” Frontiers in Physiology, vol. 7, 2016. View at Publisher · View at Google Scholar
  • Kaiko Kuwamura, Shuichi Nishio, and Shinichi Sato, “Can We Talk through a Robot As if Face-to-Face? Long-Term Fieldwork Using Teleoperated Robot for Seniors with Alzheimer's Disease,” Frontiers in Psychology, vol. 7, 2016. View at Publisher · View at Google Scholar
  • Kai Kaspar, Daniel Zimmermann, and Anne-Kathrin Wilbers, “Thrilling News Revisited: The Role of Suspense for the Enjoyment of News Stories,” Frontiers in Psychology, vol. 7, 2016. View at Publisher · View at Google Scholar
  • Jennifer Golbeck, and Carman Neustaedter, “Environmental Factors Affecting Where People Geocache,” Future Internet, vol. 8, no. 2, pp. 11, 2016. View at Publisher · View at Google Scholar
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  • Evdokimos I. Konstantinidis, Antonis S. Billis, Christos A. Mouzakidis, Vasiliki I. Zilidou, Panagiotis E. Antoniou, and Panagiotis D. Bamidis, “Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens,” IEEE Journal of Biomedical and Health Informatics, vol. 20, no. 1, pp. 189–200, 2016. View at Publisher · View at Google Scholar
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  • Myounghoon Jeon, “Don’t Cry while You’re Driving: Sad Driving is as Bad as Angry Driving,” International Journal of Human-Computer Interaction, 2016. View at Publisher · View at Google Scholar
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  • Adel Mazlomi, Farideh Golbabaei, Somayeh Farhang Dehghan, Marzieh Abbasinia, Somayeh Mahmoud Khani, Mohammad Ansari, and Mostafa Hosseini, “The influence of occupational heat exposure on cognitive performance and blood level of stress hormones: a field study report,” International Journal of Occupational Safety and Ergonomics, pp. 1–9, 2016. View at Publisher · View at Google Scholar
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  • Jonathan van 't Riet, Arief Hühn, Paul Ketelaar, Vassilis-Javed Khan, Ruben Konig, Esther Rozendaal, and Panos Markopoulos, “Investigating the effects of location-based advertising in the supermarket: Does goal congruence trump location congruence?,” Journal of Interactive Advertising, pp. 00–00, 2016. View at Publisher · View at Google Scholar
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