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Advances in Multimedia
Volume 2018, Article ID 3958306, 10 pages
Research Article

An Efficiency Control Method Based on SFSM for Massive Crowd Rendering

1School of Information Science and Engineering, Shandong Normal University, Jinan 250014, China
2Shandong Provincial Key Laboratory for Distributed Computer Software Novel Technology, Jinan 250358, China
3School of Information, Renmin University of China, Beijing 100872, China

Correspondence should be addressed to Lei Lyu; moc.361@700ubvl

Received 11 March 2018; Accepted 5 September 2018; Published 1 October 2018

Academic Editor: Constantine Kotropoulos

Copyright © 2018 Lei Lyu et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Citations to this Article [1 citation]

The following is the list of published articles that have cited the current article.

  • Yangzi Dong, and Chao Peng, “Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU,” International Journal of Computer Games Technology, vol. 2019, pp. 1–15, 2019. View at Publisher · View at Google Scholar