Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates
Table 1
Sociodemographic and clinical characteristics of the GD sample () and comparisons between groups.
Total
1Non-VGU
1VGU
1VGA
Gender; (%)
Males
167 (86.5%)
103 (85.1%)
39 (90.7%)
25 (86.2%)
0.654
Females
26 (13.5%)
18 (14.9%)
4 (9.3%)
4 (13.8%)
Age (years); mean (SD)
42.4 (13.4)
45.2 (13.6)
37.3 (12.0)
38.6 (11.1)
0.001
Employed; (%)
99 (51.3%)
61 (50.4%)
23 (53.5%)
15 (51.7%)
0.941
Marital status: single; (%)
64 (33.2%)
37 (30.6%)
16 (37.2%)
11 (37.9%)
0.613
Smoker; (%)
109 (56.5%)
66 (54.5%)
23 (53.5%)
20 (69.0%)
0.336
Use of alcohol; (%)
35 (18.1%)
20 (16.5%)
7 (16.3%)
8 (27.6%)
0.358
Use of substances; (%)
14 (7.3%)
10 (8.3%)
3 (7.0%)
1 (3.4%)
0.666
Age of onset PG problems; mean (SD)
15.7 (10.8)
17.2 (11.5)
11.7 (9.0)
15.4 (9.2)
0.024
Duration of PG; mean (SD)
5.94 (7.0)
5.87 (6.8)
5.03 (7.5)
7.58 (7.0)
0.370
Main gambling; (%)
Slot machines
123 (63.7%)
77 (63.6%)
26 (60.5%)
20 (69.0%)
0.762
Bingo
12 (6.2%)
11 (9.1%)
1 (2.3%)
0 (0%)
Lotteries
13 (6.7%)
11 (9.1%)
1 (2.3%)
1 (3.4%)
Casino
8 (4.1%)
5 (4.1%)
3 (7.0%)
0 (0%)
Other
37 (19.2%)
17 (14.0%)
12 (27.9%)
8 (27.6%)
SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). Chi-square test for categorical outcomes and ANOVA for quantitative outcomes.