Research Article

Video Game Addiction in Gambling Disorder: Clinical, Psychopathological, and Personality Correlates

Table 1

Sociodemographic and clinical characteristics of the GD sample ( ) and comparisons between groups.

Total 1Non-VGU 1VGU 1VGA

Gender; (%)
 Males167 (86.5%)103 (85.1%)39 (90.7%)25 (86.2%)0.654
 Females26 (13.5%)18 (14.9%)4 (9.3%)4 (13.8%)
Age (years); mean (SD)42.4 (13.4)45.2 (13.6)37.3 (12.0)38.6 (11.1)0.001
Employed; (%)99 (51.3%)61 (50.4%)23 (53.5%)15 (51.7%)0.941
Marital status: single; (%)64 (33.2%)37 (30.6%)16 (37.2%)11 (37.9%)0.613
Smoker; (%)109 (56.5%)66 (54.5%)23 (53.5%)20 (69.0%)0.336
Use of alcohol; (%)35 (18.1%)20 (16.5%)7 (16.3%)8 (27.6%)0.358
Use of substances; (%)14 (7.3%)10 (8.3%)3 (7.0%)1 (3.4%)0.666
Age of onset PG problems; mean (SD)15.7 (10.8)17.2 (11.5)11.7 (9.0)15.4 (9.2)0.024
Duration of PG; mean (SD)5.94 (7.0)5.87 (6.8)5.03 (7.5)7.58 (7.0)0.370
Main gambling; (%)
 Slot machines123 (63.7%)77 (63.6%)26 (60.5%)20 (69.0%)0.762
 Bingo12 (6.2%)11 (9.1%)1 (2.3%)0 (0%)
 Lotteries13 (6.7%)11 (9.1%)1 (2.3%)1 (3.4%)
 Casino8 (4.1%)5 (4.1%)3 (7.0%)0 (0%)
 Other37 (19.2%)17 (14.0%)12 (27.9%)8 (27.6%)

SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). Chi-square test for categorical outcomes and ANOVA for quantitative outcomes.