Clinical Study

The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial

Figure 2

Box-plot of clinical scores at T0 (white), T1 (green), and T2 (blue): the boxes show the lower quartile, median (bold line), and upper quartile values, the whiskers represent the most extreme values within 1.5 times the interquartile range from the ends of the box, and the circles represent the outliers (data with values beyond the ends of the whiskers). Stars indicate the statistically significant differences of the Wii group in respect of the control group.
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580861.fig.002b
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