Research Article

Active Player Modeling in the Iterated Prisoner’s Dilemma

Table 3

Differences in average accuracy of active- and random-sampling approaches.

Player typeDifference in training accuracyDifference in testing accuracy

AllC0.0010.001
TFT0.0610.150
NoisyTFT0.0180.123
Major−0.014−0.081
Major 50.0190.101
Pavlovian0.0420.205

Although the differences in the accuracy of the active- and the random-sampling approaches were minimal in the training, large differences were observed in the testing. This implies that active-sampling may prevent overfitting (difference = accuracy of active-sampling − accuracy of random-sampling).