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Computational Intelligence and Neuroscience
Volume 2018, Article ID 7148427, 17 pages
Research Article

Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson’s Disease: A Feasibility Study

1Robotics Lab, University Carlos III of Madrid, Avda. de la Universidad 30, 28911 Leganés, Spain
2Faculty of Health Sciences, King Juan Carlos University, Avda. de Atenas s/n, Alcorcón, Spain

Correspondence should be addressed to Edwin Daniel Oña; se.m3cu.gni@anoe

Received 15 September 2017; Accepted 24 January 2018; Published 11 April 2018

Academic Editor: Manuela Chessa

Copyright © 2018 Edwin Daniel Oña et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.


The design and application of Serious Games (SG) based on the Leap Motion sensor are presented as a tool to support the rehabilitation therapies for upper limbs. Initially, the design principles and their implementation are described, focusing on improving both unilateral and bilateral manual dexterity and coordination. The design of the games has been supervised by specialized therapists. To assess the therapeutic effectiveness of the proposed system, a protocol of trials with Parkinson’s patients has been defined. Evaluations of the physical condition of the participants in the study, at the beginning and at the end of the treatment, are carried out using standard tests. The specific measurements of each game give the therapist more detailed information about the patients’ evolution after finishing the planned protocol. The obtained results support the fact that the set of developed video games can be combined to define different therapy protocols and that the information obtained is richer than the one obtained through current clinical metrics, serving as method of motor function assessment.