Research Article
Effectiveness of Serious Games for Leap Motion on the Functionality of the Upper Limb in Parkinson’s Disease: A Feasibility Study
Table 6
Results of the usability questionnaires.
| Number | Question | User 1 | User 2 | User 3 | User 4 | User 5 | Mean | Mode |
| Utility |
| Q1 | Are sessions with video games more entertaining? | 2 | 2 | 2 | 0 | 2 | 1,6 | 2 | Q2 | Have the games been interesting to you? | 2 | 2 | 2 | 1 | 2 | 1,8 | 2 | Q3 | Do the games meet a real need? | 2 | 2 | 2 | 1 | 2 | 1,8 | 2 | Q4 | Would you continue use the games if you could? | 2 | 2 | 2 | 0 | 2 | 1,6 | 2 | Q5 | Would you use the games at home? | 2 | 2 | 2 | 0 | 2 | 1,6 | 2 |
| Playability |
| Q6 | Have the games been intuitive to play and easy to understand? | 2 | 2 | 2 | 2 | 2 | 2 | 2 | Q7 | Have you been able to play without therapist’s support? | −1 | 2 | 2 | 2 | 1 | 1,2 | 2 | Q8 | In case you have been helped, has the therapist’s support been important? | 2 | 2 | 2 | 0 | 2 | 1,6 | 2 | Q9 | Has the graphic design of the games been adequate (piano, cubes, etc.)? | 1 | 2 | 2 | 2 | 2 | 1,8 | 2 | Q10 | Are the elements used in therapy sessions adequate (sensor leap motion, laptop)? | 1 | 2 | 1 | 2 | 2 | 1,6 | 2 |
| Use mode |
| Q11 | Have you been able to perform all the games successfully? | 1 | 2 | 1 | 2 | 2 | 1,6 | 2 | Q12 | Have single-handed exercises been simple to perform? | 2 | 2 | 2 | 2 | 2 | 2 | 2 | Q13 | Have the exercises with both hands been simple to perform? | −1 | 2 | 1 | −1 | 1 | 0,4 | −1 | Q14 | Have the games taken a lot of effort from you? | −1 | −2 | −1 | −1 | 1 | −0,8 | −1 | Q15 | In general, the difficulty level of the games is adequate? | 2 | 2 | 1 | 1 | 2 | 1,6 | 2 |
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